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Procedural random maps for hypothetical RO3?

theteuton

FNG / Fresh Meat
Dec 2, 2017
2
0
33
Not sure if TWI will ever come back to the Ostfront for an RO3, but here is a suggestion if they do:

Procedurally-generated maps. Specify general map mechanics (i.e. number of objectives, terrain, etc) and then randomly generate buildings and other objects

Probably would be a lot of effort to make sure such maps are balanced, but I think it would greatly increase the longevity of the game!

For example, use a campaign system as it is implemented in RO2 now (but at the scale of the entire Eastern Front?). Each territory has a preset "map style", such as steppe grassland for tank combat, Stalingrad/Leningrad/etc for urban infantry combat, or Moscow/Tula for snowy forests.

What could change with each random map is the location of choke points, camping / sniper / MG spots, tank cover, climate/season, vehicles/weapons (based on year) etc.

This would also lessen the effect of experience as everyone would have to study the map a little. Perhaps there could be an option to save the layout of the map.