Sometimes when this happens there are 10 more minutes to play.
It`s a bug
http://forums.tripwireinteractive.com/showthread.php?t=95586
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Sometimes when this happens there are 10 more minutes to play.
To the OP. Rifles feel like pop guns with no kick in classic mode.
The weapons feel very gamey. But that is just my personal opinion.
Realism mode (which has the realistic weapons according to the devs) seems to portray the actual weapons the way they were.
The other thing that classic mode gave me was head aches from squinting at the screen trying to identify things that I would easily see at the same distance in real life.
Some classic mode features like weapons sway maybe should be ported to realism mode. But most of it is just an artificial dumbing down for those too used to ro1 to change imho. Those who would like to fire endlessly at each other to simulate much larger things. I say to them there is simply no need at the RO2 maps are huge.
Give me reduced automatic weapons from classic and give me better wound damage. But don't destroy my weapon authenticity. Classic mode weapons feel like BB guns.
Recoil is higher in classic
Yoshiro ( Classic players opinion time thread )
"Recoil - Kicked up recoil on most weapons (smg's will see this the most with more side to side recoil)
Aiming - When players go into iron sights (unlike RO 1 and RO 2) they will now be at full sway, which will settle down as they stay in iron sights
Sway/jitter - Some weapons may have their sway/jitter values tweaked
Our goal with this changes is to improve player feel with movement, as well as get more firefights."
Aiming - When players go into iron sights (unlike RO 1 and RO 2) they will now be at full sway, which will settle down as they stay in iron sights
I love realism and simulation and I like the idea of making the game harder.
But I'm instantly thrown off by the fact that I can't point my rifle in the direction of the enemy even after a short sprint.
And by short I mean, less than 30m. And that's fresh as a daisy coming out of spawn.
That's just plain wrong and far from realistic.
Remember the game character we portray are healthy young boys, not 75 year old lung cancer patients.
You would have to be totally exhausted to go into aim with a weapon sway like that.
The problem is that we can't control the breathing witch means your like a fish on land gasping for air every time you stop to aim.
And that's going to give the defenders even a greater advantage than they have already.
Here's one example that made me laugh.
I was playing as Axis rifleman on Mamayevkurgan.
I got up to the top of the hill on the first cap. Took a breather before making a 20m sprint to the tunnel entrance on top.
I walked slowly into the tunnel and spotted a guy 5m away. I was looking at his shoulder so he couldn't see me.
But when I raised my rifle to aim I suddenly found myself wading in mud with my pants dropped to the ankles.
I managed to fire 3 shots before he turned around and killed me.
That was just too funny but its a joke I don't feel like repeating.
I say Classic the dead horse on Spartanovka, let it rest in peace.
Instead try to give us something totally hardcore, at least for weapon handling and loadout
And get rid of all the INFO and names that clutter our view all the time.
Even though I didn't enjoy "Classic" I appreciate the efforts.
Thank you
Measure your distances better. A 20m run won't even bring you down to 3/4 stamina, and doesn't particularly affect your aim. If really you're missing at a range of 5m with that much stamina, you really can't blame the game.
A 120m sprint just about totally drains your stamina bar. Now, I'm a college athlete, age 21, in equivalent physical shape more or less to your average Second World War conscript, and my teammates and I are a bunch of wusses or something, but a hundred meter dash does in fact elevate your heartrate and make trying to hold your breath somewhat unpleasant.
Mind, that's on well-manicured turf. Substitute hilly terrain, soft sand, mud, volcanic soil, dirt, or hillocks of grass, and add a soldier's typical combat load to your athletic uniform, and I guarantee that you'll feel the effects of a one hundred yard dash once you're done.
Your opinion is your opinion, of course. To others reading the thread, just try Classic out for yourselves, because the above quote is a ludicrous exaggeration.
Are you sure you're actually playing Classic and not Action
I said less than 30m and then 20m NOT 120m.
Check the screen shoots. I can re-create the, in your words, ludicrous exaggeration, weapon sway by just moving forward.
It reminds me of my two year old son when he tries to lift up the broomstick, he can't hold it steady
I was honestly trying to aim for the MG position in the first two pictures and my stamina was full.
The third picture is also on full stamina, unless I lost it all moving from hallway 5m.
The third picture illustrates the problem if you're faced with a guy aiming at you from the window across from the door.
Controlled breathing is essential and hey, it works even if your tired.
I learned that the hard way in the army 29 years ago
Go play a Paintball match next weekend, and tell me again on Monday how hard it is to aim.
I don't mind the game being harder, in fact I want it to be as real as it can be.
Without controlled breathing this isn't close to being real, but If you like it.
I'm happy for you.
I like the new improvements, but the sway when entering sights or changing stance is a bit too much, and too jerky in my opinion.
However without a 'Realism + classic' filter in the serverbrowser I will most likely not bother trying to find a populated classic server very often.
Even when you got enemy turned back to you a few meters away its bloody difficult to hit him (speaking of bolt action rifle I mostly play). It`s better to hide then then shoot.