this update makes no sense.
how is steamworkshop 2gb? why do people without sdk installed have to download it too?
The workshop integration is a complex exercise and the community will benefit from it.
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this update makes no sense.
how is steamworkshop 2gb? why do people without sdk installed have to download it too?
The workshop integration is a complex exercise and the community will benefit from it.
I think we'll have to wait for Barashka's release to get the new gameplay and feature changes.Agreed, great to see it being released! I look forward to seeing many great mods fill the workshop.
On the other hand, I'm a little frustrated that this mod hasn't included the water slowing down infantry thing, and also the tank respawn timer being separated from the infantry timer. Those were two fixes I was really looking forward to!
This is the steam workshop update. Information on it can be found here: http://wiki.tripwireinteractive.com/index.php/Red_Orchestra_2_Steam_Workshop
We will be making an announcement a bit latter today across Steam.
Mappers will need to recook their maps on the new build of the game and SDK.
And just to put you in the picture, all the custom maps need to be republished as well,to work with the new version of the game.
Harley, with Steam Workshop version numbers are no longer necessary. You can just call it by the map name alone, and any changes will automatically download if people are subscribed to it in Workshop.
Now get to it and get it on Workshop!ahh ok, thanks Rabid
Now get to it and get it on Workshop!
Yeah, you still need to upload the server file in your thread. The player file on SW without numbers should work just fine. Whenever you update your map on SW, everyone that is subscribed will download the new version when launching RO2.Trying, I knew I shouldn't have gone to that winery earlier
question: do i put the server file in my thread and the player file on SW -
and free of version numbers is best?
Trying, I knew I shouldn't have gone to that winery earlier
question: do i put the server file in my thread and the player file on SW -
and free of version numbers is best?
Yeah, you still need to upload the server file in your thread. The player file on SW without numbers should work just fine. Whenever you update your map on SW, everyone that is subscribed will download the new version when launching RO2.
and everyone who isn't subscribed can get it from the server redirect,so server admins need both files.
Six-Ten did it take a little while for SW to update? I've uploaded successfully and can see the map in my Workshop files but not in the RO2 SW.