Our build or UE 3 does not support Mac clients and it is a non trivial thing to change the engine build to one that does. It is something we are interested in, but currently don't see the demand for.
As far as upgrading our engine, it remains something we continue to evaluate, but it would roughly mean a downtime of 3 to 6 months with no bug fixes, no content additions or anything of the sort as we got the game online on a new version of the engine and fixed it. They engine has changed massively over the years and upgrading will break many parts of it that will need to be hunted down and fixed. Month to month changes are usually fairly trivial with the engine, but they add up and entire features are ripped out and replaced. For example the UI system, foliage system, terrain system and more that we use are now obsolete in the latest builds of the engine. We would either need to bring the old systems forward, or start from scratch with the new systems (both of these options are not "easy"). As I said, non trivial. But it remains something we continue to evaluate as we move forward.
I hear You. Considering it, the first option (e.g. patching up the 2010 RO-SDK release with the newer functions enabling OS-X support available since late 2011 UDK release) sounds more affordable to in my ears... but not at the least non-trivial, aye.
In my ears that doesn't sound too much like an actual OS-X client for RO:HOS will ever happen. Looking forward to future TWI releases on this engine, though!
Well, this whole Unreal Engine 3 issue regarding Mac/ Linux support can still drive me mad.
As i have followed it closely since 2005 i understand that both the Linux & Mac clients for Unreal Tournament where already finished by Icculus as well as there seemed to be quite a huge effort on bringing the map editor (aka the pre UDK) to these platforms as well. Whatever hindered all this goodness remains unknown to this day.
Hell, i even bought a copy of Unreal Tournament 2007 as a "thank you" after they officially announced that the Linux client binaries would be released shortly after the official release... well, that never happened. One of the worst purchases i ever made :/
To all the "Mac bashers" on this thread:
I am sure the OP mixed up the TWI announcement regarding the RO:OST release for Mac (which indeed is a bit overdue...) with some statements about the willingness to look into RO:HOS support for Mac. I think that this should be pretty much cleared out, now.
... I don't know about u guys, but for me computers always have been tools to get some work done in the first place. And as different platforms offer different approaches in workflow, these are also attracting different people. Not everyone buys a computer for gaming... but is sure willing to give a game a try from time to time. Valve seems to have caught that, lately, and is catching on. Wise move!
Well, if u like it or not: we alt-os'ers (linux-nerds, mac-fags, windoze-haters or whatever u might call us) will stick around the games we love
. Go bash right ahead, especially on the iVictims... but oh, wait, there u probably would have to bash yerselfes
cheers'n'out,
gitano