Just to put a little more input in here. While I generally agree with the idea that players will play on the servers where they enjoy the game the most, and thus bad (i.e. CPU overloaded servers) will go away by attrition, there is another wrinkle to this.
Lets say we have a free weekend, and a half a million potential new RO2 players play the game for the first time over those couple of day. Lets also say that within the couple days a free weekend lasts, there may well be lots of poorly performing 64 player servers. Yes over the long term those servers would likely be weeded out, but over the short term they won't. So the experience that those free weekenders could end up with is a poor one. And you never get a second chance to make a first impression.
In other words, while YOU personally might be a savvy long time RO players who will choose where you want to play (after already owning the game), a free weekender potentially is not. They are there to check out the game, and if they don't have a positive experience they may well just move on.
Just to put a little more input in here. While I generally agree with the idea that players will play on the servers where they enjoy the game the most, and thus bad (i.e. CPU overloaded servers) will go away by attrition, there is another wrinkle to this.
Lets say we have a free weekend, and a half a million potential new RO2 players play the game for the first time over those couple of day. Lets also say that within the couple days a free weekend lasts, there may well be lots of poorly performing 64 player servers. Yes over the long term those servers would likely be weeded out, but over the short term they won't. So the experience that those free weekenders could end up with is a poor one. And you never get a second chance to make a first impression.
In other words, while YOU personally might be a savvy long time RO players who will choose where you want to play (after already owning the game), a free weekender potentially is not. They are there to check out the game, and if they don't have a positive experience they may well just move on.
Just to put a little more input in here. While I generally agree with the idea that players will play on the servers where they enjoy the game the most, and thus bad (i.e. CPU overloaded servers) will go away by attrition, there is another wrinkle to this.
Lets say we have a free weekend, and a half a million potential new RO2 players play the game for the first time over those couple of day. Lets also say that within the couple days a free weekend lasts, there may well be lots of poorly performing 64 player servers. Yes over the long term those servers would likely be weeded out, but over the short term they won't. So the experience that those free weekenders could end up with is a poor one. And you never get a second chance to make a first impression.
In other words, while YOU personally might be a savvy long time RO players who will choose where you want to play (after already owning the game), a free weekender potentially is not. They are there to check out the game, and if they don't have a positive experience they may well just move on.
In this case, for me, prevention is more efficient than rude treatment.Just to put a little more input in here. While I generally agree with the idea that players will play on the servers where they enjoy the game the most, and thus bad (i.e. CPU overloaded servers) will go away by attrition, there is another wrinkle to this.
Lets say we have a free weekend, and a half a million potential new RO2 players play the game for the first time over those couple of day. Lets also say that within the couple days a free weekend lasts, there may well be lots of poorly performing 64 player servers. Yes over the long term those servers would likely be weeded out, but over the short term they won't. So the experience that those free weekenders could end up with is a poor one. And you never get a second chance to make a first impression.
Another option maybe is to only allow certain groups to have a 64 player server. So you are automatically black listed (or set unranked) unless TWI decides your server is good enough for 64 players or just give it to 1 server only to start with or something
I'm done with this kind of attitude towards the current RO2 players who are left. Chasing after this 'ghost crowd' you're targeting isn't going to help me a single bit and has let to many core problems with RO2 which are now being solved slowly in the beta. So I voted last option. No change.
There are servers who can handle it, and that's where you can find me. I've had little trouble with 64 player servers as well as others who play with me and enjoyed it.
64 player server is one of those things where RO2 beats RO1, and I don't like to see that threatened too.
Just look closely the signature of [40-1]MORD . What do you think we players like?performance and lower ping
Please stop changing things for the sake of changing things.
Leave it as is, and let server admins decide slots on their server.
Did I miss something? Doesn't pretty much everyone want more people playing RO2, with better performance and lower ping? Sorry but if those are bad goals for someone running a game studio to have, you all better get them to fire me right now