I play on 2.fjg's server and i find that both teams almost everyone plays the objective and that, in general, theres a consistently high level of teamwork.
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Sure, if you want to lose a map, use "wikipedia" derived tactics. Wait for all 12 guys in your platoon to get into a lose line with 5m spacing. Start marching down the road slowly, using your point-man to spot enemy positions and call them back to the platoon so you can set-up the appropriate MG position/ enveloping fire and cover squad advances on the enemy.
Meanwhile, the other team have spawned a bunch of dudes who have sprinted to the cap-zone, taken it and are scurrying about behind you taking the next cap. 30 seconds later, the map ends.
There just isn't time in the game for the employment of "real" tactics. All you can do, is employ in-game teamwork, tailored for the game environment - not stolen from a Wikipedia article that applies in a completely different context, that being the real world.
Alternatively:
Maybe people just don't give a crap about "tactics"?
Game: entertainment.
War: not so much.
Game: die, respawn.
War: die.......
Pinning and flanking work very well in this game, it works very well in any game.
A lot of people (in all games, not just this one) just have a hardcoded viewpoint on what THE WAY to win is and will just not accept any nuance or situational consideration into their viewpoint. Sometimes having the entire team running towards the cap zone like headless chickens with no regard for their own well being is the right move. Sometimes though it isn't.
Case in point: I've had a bunch of maps where there has been the usual guy on voice screaming at everyone to just rush the cap zone. However even when we lose because we ran out of reinforcements while the defenders still had 100+ men left, these guys sometimes continue to scream "You losers, we lost because I was the only one attacking!"
These guys clearly have no situational awareness. In those instances in fact, we lost because everyone was "attacking" (ie, dying) with absolutely no regard as to weather they were ever actually killing anyone.
Obviously the reverse situation plays out as well, but its not very often you have somebody on voice saying "we need more snipers."
Not really, cause the new maps have strange protected areas that makes
it impossible to flank effectively. Every time you trie to advance and flank
the enemy to cut of their reinforcements, you
One of my points
I could not have said it better
the cap and point system doesnt help the game play it hurts it
You see people with scores like 2 kills and 200 points
because the just run to caps zones
i even seen people with -3 kills and 157 points
I also seen people with 36 kills and 35 points
you tell me what player is playing to win
The guy with more points is playing to win. Capping is the hardest thing to do. "Flanking", "suppressing" and other bull**** terms for CAMPING is not playing to win. On most maps only the MGs and the sniper shouldn't be preocupated with the capping, all others, including Commander should.
The points system is very well made, one of the few things very well made on this game.
Flanking is a legitimate and effective strategy, for example in Spartanovka as Axis it is most effective to use spawn 2 both when taking housing block 1 and 2 because you can get to the cap much faster and much less exposed to enemy fire than when spawning on spawn 1 (you can actually measure the standard of your team by seeing how many use spawn 2 for those two caps). But I do agree with you in general that a lot of players use the term as an excuse to just crawl out to one side of the map and stay there for random sniping.
simply put, for me.
The game doesnt feel right.
for example, defending, i dont truly feel like im defending. This is the same problem ive been having with alot of games lately. It doesnt feel like these so called "defensive positions" were actually made to be defensible. it feels more like the artists created these positions rather than experienced military personnel setting up positions that can be defensible. As if no matter where your defending, at any minute you can be ganked from at least 3 other positions. This is why i have a bad habit of holding back all the time, because i know the likelyhood of surviving after i make my way to another "defensive position"
this is exactly how i feel. defending doesnt feel like im defending, it just feels like im stalling.