Negative Nancies? Do you even realize when you are being offensive anymore?
If you had seen the way he talks to people on his servers you would understand he couldn't care less who he offends.
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Negative Nancies? Do you even realize when you are being offensive anymore?
See above...
I can't believe you did it again. My point is that you seem to misinterpret many people here like Olivier, myself and others and then call anything you dislike (or misinterpret) BS. That is all and you keep doing this. Look at the posts you described as negative BS. Some even make the effort explaining it to you but you don't seem to get it.
Just show some respect even if you oppose.
And no it is not a personal attack just asking for some common sense. I even tried to explain the purpose of these or any forums but all efforts seem futile.
Negative Nancies? Do you even realize when you are being offensive anymore?
If you had seen the way he talks to people on his servers you would understand he couldn't care less who he offends.
Do you? I gave Ollie good solid positive advice and you interpret that as offensive?? You are looking for an argument. I'll not be bothered by you any longer.
Speaking of movies...........
How many "Tank Simulators" have you been in? Better yet, how many Tanks have you been in? Best leave that to Alan and Bovington. As for the tank interior and crew animations, its a decision TWI made that many of us enjoy. Must that too take a hike because "somebody doesn't like them" for one reason or another? Yes, its a video game with a magnanimous endeavor on the part of TWI to provide the very best game they could. Same as RO was. I have no problem with those lofty goals.
That's nice! So now the tanks must be half-assed to become doable in this lifetime? I don't think so. Consider this; if you pursue this task in a positive manner, you are more than likely to succeed. I am more than simply aware of the true enormity of the task before you. Maybe a reliance on common sense and less on emotion is needed. Perhaps if you used and reused the interior anims as needed, the grief of original creation could be minimized.[
You bet I support Custom Mappers and especially when they voice their frustrations. I'll do the same for Modelers and Animators anytime as long as they voice their frustrations about the task at hand and not at me. Coming at me will solve nothing and it will especially not intimidate me. I've been around the block 5 times and even put the street signs up.
As for the vehicles you mention, your best bet is to do it your way and not argue about it. Just do it your way. Minimize what you must and devote the best of your abilities where you think its needed most. You might even consider collaborating with TWI. You never know what they have on a shelf somewhere.
I never thought you were so discouraged.. turn that discouragement into determination to "get 'er done!" It works!
Stop, take a deep breath and understand that in most cases, thinking positive will accomplish far more than simply "pitching a b*tch". Remember, anything worthwhile accomplishing is never easy but the satisfaction and recognition for having done so is proportionately greater.
I'm with you brother in wanting RO2 to be the best it can be, not against you.
Sorry Mike, but I don't see any good advice in your last post. A single person cannot recreate something similar to the tanks we have. It's impossible. I won't lie to myself and try to convince me that I can do it, I can't. A lot of people are voting without even knowing the required amount of time to remotely come up with the tanks in RO2 or how much money TWI spent on the two tanks. And to answer your question, I have never been in a real tank and I've never been in a "tank simulator" (I was referring to a virtual tank simulator in the first place but I still fail to see how that is related to making vehicles in a video game.). Oh and one last thing, I'm not gonna do it my own way because I don't know how to code stuff in the Unreal Engine. Uscript is not something that you learn in two days and, I've never been so busy in my entire live. Heck, I even passed out this morning because of the lack of sleep/stress. I barely have the time to sleep so how am I suppose to learn how to implement a vehicle in UT3? If only the modding forums wouldn't be as dead....
Anyway, sorry if my last post was harsh or anything.
I tried..... <sigh>
No, your post wasn't harsh. Just indicative of the attitudes in this forum. (Everyone knows more than TWI and can do it better than TWI)
I'd consider seeing a Doctor about the "passing out". That could easily be an early warning sign of something far more serious.
ps; If you don't know how to code in the unreal engine, then why try to tell TWI how and what to do with their code/game?
I'd consider seeing a Doctor about the "passing out". That could easily be an early warning sign of something far more serious.
The same thing happened 4 years ago and the doctor said it was normal. There's a limit to what your body can take and I guess It couldn't handle it anymore, but I'll go see a doctor if it happens within the next month.Agreed.
If this is really happening, someone needs to get some medial advice.
The same thing happened 4 years ago and the doctor said it was normal. There's a limit to what your body can take and I guess It couldn't handle it anymore, but I'll go see a doctor if it happens within the next month.
If you had seen the way he talks to people on his servers you would understand he couldn't care less who he offends.
Personally, Ive been inside over a dozen WW2 era Panzers. Last time I looked at RO II, the Panzer IVF2 interior is still incorrect. I get the feeling that Alan doesn't care too much about tanks or know the difference between a Panzer IV interior and fly excrement. For example, TW has had two WW2 games under its belt and in both games the Panzer IVF2's interiors are vastly different in RO I vs RO II and yet are both incorrect in the two games. So my feelings are 'if its incorrect/broken then fix it or get rid of it'.Cpt-Praxius said:I'm talking about getting rid of the interior eye candyBetter yet, how many Tanks have you been in? Best leave that to Alan and Bovington. As for the tank interior...
Personally, Ive been inside over a dozen WW2 era Panzers. Last time I looked at RO II, the Panzer IVF2 interior is still incorrect. I get the feeling that Alan doesn't care too much about tanks or know the difference between a Panzer IV interior and fly excrement. For example, TW has had two WW2 games under its belt and in both games the Panzer IVF2's interiors are vastly different in RO I vs RO II and yet are both incorrect in the two games. So my feelings are 'if its incorrect/broken then fix it or get rid of it'.
In RO I, the Panzer IVF2's interior looks like this and in RO II, the Panzer IVF2's interior looks like this.
Upon careful analysis, the RO I Panzer IVF2 interior is comprised of interior components of an early Ausfuhrung such as the Fahrersehklappe 30, (poorly modeled) which would be found on an Ausfuhrung B through D. Furthermore, under the Fahrersehklappe 30, there is a long horizontal control rod used in early Ausfuhrungs to remotely open the front cooling hatches over the brake units. This control rod was deleted on Ausfuhrung E late through J as the brakes were provided with armored cooling vents welded directly to the brake hatches. There are other inexplicable errors such as the superstructure to hull joint (including the rivets) that would not be found on an Ausfuhrung F2 in that manner but instead would be found on a Ausfuhrung D with applique armor. So in short, the RO I Panzer IVF2 interior has the attributes of an Ausfuhrung B-D.
In contrast, the RO II Panzer IVF2 interior is comprised of interior components like the Fahrersehklappe "14.5" which would be found only on an Ausfuhrung A. The control rod is still there which points at Ausfuhrung A through E. But it is that distinctive Fahrersehklappe that was produced for and only found on the Ausfuhrung A that points to the obvious that this is an A interior. My guess is that TW at some point realised that they screwed up on the interior of RO I's Panzer IVF2 and in their haste to rectify this on their second game, they used the most readily found picture of a Panzer IV interior which just happens to be that of the Ausfuehrung A from a 1938 manual. Marked with red arrows are the two peice overhead hatches (Ausf. A feature only), the Fahrersehklappe "14.5" (Ausf. A feature only), the control rod (Ausf. A-E feature), and the early box shaped Kampfwagen Fahrer Fernrohr. All of these things are not present on a real life Ausfuhrung F2. So instead of correcting RO I's F2 exterior with D interior problem in RO II, they further aggravated it in RO II by mating an F2 exterior with an even earlier A interior. A very rudimentary and rookie mistake.
Finally, here is a picture of what a genuine Panzer IVF2 interior (or G) would look like. The Fahrersehklappe 50 and late triangular shaped Kampfwagen Fahrer Fernrohr 2 are marked in red arrows. This is what should be in game and not whatever ambiguous mixing mess that they made out of the Panzer IVF2's innards.
The Radio operator's MG ball mount interior (Kugelblende 50) for the RO II Panzer IVF2 is another internal erroneous mess that I won't go into, if ever.
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Yes. And if you want further confirmation then I suggest to please contact Thomas L Jentz if you can and ask him if he has internal pictures of an 7 Serie BW (F2/G).So basicly TWI spent thousands of dollars on something that is totally innacurate? lol
So my feelings are 'if its incorrect/broken then fix it or get rid of it'.
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"Wasn't worth the effort in the first place" is not the same as "needs to be scrapped now". "Vehicle interior animations have no discernable impact on gameplay" is not the same as "nothing in the game has an impact on gameplay". Your reductio is indeed absurdam because the "principle" to which you object is only a figment of your flawed interpretation of what other people are saying.
The closest anyone has come to arguing that is people suggesting that for future tanks, a simpler way to represent the interior would have little to no impact on gameplay. They also point out that the massive research, modelling, coding and animation effort represented by the vehicle interiors makes it very hard for modders to fill in the gaps left by TWI (as they did for RO1).
I've created a little image of how I think perhaps the interior could look, while still keeping its functionality and not looking half-arsed or rushed. (essentially just black areas around view ports, similar to what ArmA2 has) Probably a bad idea I know but it is just a basic representation of what I could live with.
They can't stand that I support TWI and RO2. Too Bad!!