It is very good that the SDK is coming along. The community may yet save this game.
lul- I'm not even sure my posts appear anymore, but here goes:
One has to wonder about this statement. From the view of a 15 yr online gaming veteran, RO2 doesn't push any envelopes:
SHOWING ENEMY LOCATIONS ON THE MAPS: Tired gaming method offering scripted win scenarios to players. It is a solid copy of what the other games are doing, and leaves no challenge to the player.
SPAWNING WITH ENEMY WEAPONS: Another tired carrot for players, and ahistorical. To boot, it makes it much harder to play as a cohesive team when incoming audio indicates an enemy is firing nearby.
LEVELING: Tired gaming method of baiting players to buy a game with the unintended consequence of alienating new players. Nothing about this pushes the envelope.
ARBITRARY AND NON-CONTEXTUAL MAP DESIGN: WW2 enthusiasts require a bit of context to the game. RO1 captured this perfectly.
WEAK STATISTICS/NO GLOBAL STATS: How many players have died by demo charge? What is the global hit percetage for the PPSH? How many wounds have I caused? The statistics system is extremely weak, if not non-existent.
NON-STLAINGRAD COMBAT PARADIGMS: Where are the flamethrowers? Where are the spreading and persistent fires? Hidden conscripts appearing behind enemy lines? Nothing about the game suggests Stalingrad combat, except for some words, uniforms, and weapon skins.
NO NEW GAMING OFFERINGS: RO2 is not pushing the envelope in any way. I challenge anyone to refute this.
There are more examples. Pointing to the release of bigger-budget games as a reason for a game's decline is denying the facts, and a poor business decision. Owners move forward, and get better. Denial leads to more games like KF (NO replayability at all), and RO2 (a joke to the RO1 legacy).
Pointing to the community to fix is appropriate though, because clearly, TWI doesn't/won't get it.
lul- I'm not even sure my posts appear anymore, but here goes:
... pushing the envelope on both gameplay...
One has to wonder about this statement. From the view of a 15 yr online gaming veteran, RO2 doesn't push any envelopes:
SHOWING ENEMY LOCATIONS ON THE MAPS: Tired gaming method offering scripted win scenarios to players. It is a solid copy of what the other games are doing, and leaves no challenge to the player.
SPAWNING WITH ENEMY WEAPONS: Another tired carrot for players, and ahistorical. To boot, it makes it much harder to play as a cohesive team when incoming audio indicates an enemy is firing nearby.
LEVELING: Tired gaming method of baiting players to buy a game with the unintended consequence of alienating new players. Nothing about this pushes the envelope.
ARBITRARY AND NON-CONTEXTUAL MAP DESIGN: WW2 enthusiasts require a bit of context to the game. RO1 captured this perfectly.
WEAK STATISTICS/NO GLOBAL STATS: How many players have died by demo charge? What is the global hit percetage for the PPSH? How many wounds have I caused? The statistics system is extremely weak, if not non-existent.
NON-STLAINGRAD COMBAT PARADIGMS: Where are the flamethrowers? Where are the spreading and persistent fires? Hidden conscripts appearing behind enemy lines? Nothing about the game suggests Stalingrad combat, except for some words, uniforms, and weapon skins.
NO NEW GAMING OFFERINGS: RO2 is not pushing the envelope in any way. I challenge anyone to refute this.
There are more examples. Pointing to the release of bigger-budget games as a reason for a game's decline is denying the facts, and a poor business decision. Owners move forward, and get better. Denial leads to more games like KF (NO replayability at all), and RO2 (a joke to the RO1 legacy).
Pointing to the community to fix is appropriate though, because clearly, TWI doesn't/won't get it.
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