That pretty much gets at the point I was trying to make earlier re: striking the balance between RO:Ost and the COD/BF style of gameplay -- and failing to do so.
Personally I feel they could have made the game more appealing to different audiences but they went about doing it in the wrong way.
They could have had progression, achievements, single player, tutorials, a "relaxed realism" mode, fancy presentation, marketing that appeals to "normal" FPS games (the image of the guy with a assault rifle is very good), change of language used (they didn't need to mention "realism" at all if they wanted) less "clunky" movement, (easier to navigate without getting stuck on stuff etc), easier controls, more active environment with a noisy battlefield and players shouting, and whatever else they could have come up with. Those things by themselves would have made the game more suitable for a mainstream audience.
The unlocks should have been more about side grades or cosmetic changes though. Putting in physical improvements to your characters stats as well as improved weaponry was not necessary. You can do progression without it being as invasive as that. I don't want that stuff on my mind when I play, but I think it would be OK to unlock a different wood texture for a stock, get something new on my uniform or whatever, something that stayed in keeping with the theme of the game. As they released it they lost all WW2 Stalingrad credibility with no drum mags for ppsh's, MP40-2's, Mkv's etc. It was just the completely wrong way to go about unlocks and progression.
Gone on a bit of a tangent, but they could have pulled people in with the changes I mentioned in the first paragraph. The core of the gameplay should have been more in line with what people expected for an RO game however. They should have tried their damnedest to keep their loyal fanbase on their side, as theres nothing worse for newcomers than for a sequel that gets panned by the original fan base. The standard game mode should have been what they call realism mode now, not a secondary game mode. Communication from devs should have been more clear before the game released about stuff like Mkbs, and when they spoke on the forum post release they should have been less dismissive, defensive or give the wrong impression about how they feel about the importance of their forum community (0.01% thing was a blunder in particular).
The guns should have felt difficult to use, wounds should have felt like you actually got shot, movement should have been tactical etc. If they wanted to move away from bolt action rifles they should have made the game more tactical or difficult in other ways to support that. Instead they did the opposite and put in autos everywhere and dumbed down the actual game mechanics at the same time with easier shots, zoom, bandaging, no sway, breath control etc. If they didn't want RO2 to actually be a sequel to their first commercial release of an RO game then they should have called it Heroes Of Stalingrad and dropped the RO part. Then they might have found it easier to build a new fanbase if they wanted to move away from RO gameplay
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