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First Patch Coming Today

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
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www.redorchestragame.com
Everyone,

I wanted to make everyone aware first off that we're hard at work addressing the issues that have been discovered since the launch. Additionally, we'll be releasing the first patch for the game today in just a little while. This patch will address among other things:

- fixing the day 1 unlocks not working
- spawn menu looping bug
- various crash fixes
- decreased AI MG accuracy for vehicle AI

To be quite frank with you it has taken us a little longer than usual to get an update out post launch. Without going into the boring technical details, the patching functionality built into UE3 is heavily geared toward consoles. So we've struggled a bit working out how to properly do patches on the PC, without requiring a massive download. Anyone in the beta remembers that every update for the beta was fairly large, and this is the reason why. We had thought we had all of this worked out before the final release, but that was not the case.

So rather than saddle you all with a multi-gig download for a small code patch, we've been slaving away on the patching system to get this issue resolved. Fortunately, it looks like we've finally cracked this issue, and will be able to deliver code patches to you all now without requiring overly large downloads.

So once again, you will see an update today, and many more to come. Thank you for your patience while we work diligently to get these issues resolved for you.
 
Jesus H Christ, you are tweaking weapons when the game is unplayable for so many people?

Well, because there are a mountain of complaints that the tank Coaxial gunner is a sniper, and because that's an incredibly easy fix. Like changing a single variable easy.

Read the post, they're trying to fix the patch system so they can patch the game properly, and they're rolling out crash fixes as well. Relax your sphincter.
 
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