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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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character is so small isnt it?

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  • #31
    god damnit i hadn't noticed before now i will

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    • #32
      Thinking about it those Trams did look huge.

      This needs to be bumped so TW are aware of it. It's a major problem in my opinion.

      Hopefully community map makers will do it differently.

      As for perspective in an FPS how come I'v never seen anything like this before...or if I have never noticed.
      Last edited by Wodin; 09-04-2011, 07:06 AM.

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      • #33
        You know now i am aware of it and i look in-game, from the First Person view at least, this isn't nearly as apparent as it seems from the pictures. Maybe im delusional.

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        • #34
          Originally posted by Yoshiro View Post
          Scale

          The following is the RO:HOS real world scale conversion

          1uu=2cm

          Standard Player Height = 92 UU
          Standard Door Height = 128 UU
          Single Door Width = 64 UU
          In the modding discussion section
          [URL="http://www.userbars.be"][IMG]http://img820.imageshack.us/img820/4048/42734.jpg[/IMG][/URL]

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          • #35
            I don't think it would be as simple as upscaling the player models. All the walls etc designed to shelter you when crouched/lying down would no longer work.

            Also can we have a map set around a toy train set?

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            • #36
              People care about these things? I dont know, id rather have it as it is, instead of having my head blown off because I cant take cover anymore...

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              • #37
                It had already appeared to me that players seem very small in many cases (as a consequence they seem to run faster, I think), but these screenshots make it very obvious indeed. Nice post.

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                • #38
                  Originally posted by -=}WoLvErInE{=- View Post
                  i know you can make your environment around your character, can scale things, but heres the difference in character heights.

                  Ro2 -> Ro1 -> UT3
                  And that is why that screenshot doesn't matter.
                  #1 Bonzai charger

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                  • #39
                    Maybe you grow as you level up

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                    • #40
                      Originally posted by -=}WoLvErInE{=- View Post
                      i know you can make your environment around your character, can scale things, but heres the difference in character heights.

                      Ro2 -> Ro1 -> UT3
                      Irrelevant. The conversion between UU and cm is different between UE2 and UE3. RO1 was 67.43uu = 1m or something weird like that. In RO2 it's 50uu = 1m.

                      The characters are the right size, it's the environments that are larger.

                      Current Project: Rising Storm 2: Vietnam
                      Former Projects: Darkest Hour, Rising Storm
                      Programming Lead, Antimatter Games

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                      • #41
                        I know that this might be for balancing options as to have the right cover size and such, but it is really noticeable and kind of ruins the feel ingame.
                        [URL="http://gamesabout.net/"][IMG]http://gamesabout.net/wp-content/uploads/2011/02/logo.png[/IMG][/URL]

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                        • #42
                          I didn't noticed that before, but now it's pretty obvious and spoils the immersion a bit... The bad part is, that I'm afraid it's not something that can be fixed at this point.
                          [IMG]http://www.fotosik.pl/pokaz_obrazek/a24677163b681ad0.html[/IMG]

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                          • #43
                            So the question is, is this worth fixing, and if so, how difficult is it to fix?
                            ASUS M3A79-T MB/XP Pro
                            AMD Athlon 64 X2 6400+ 3.2GHz Processor
                            4 GB Corsair Dominator RAM
                            GeForce GTX 560 TI/Muchkin 650W PS

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                            • #44
                              Holy ****! That's really bad, ruins the whole game!

                              How could they have tricked us!

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                              • #45
                                omg it's a trap!

                                we are playing DWARFS OF STALINGRAD

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