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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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character is so small isnt it?

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  • this is why i like TW

    Honest devs are the best
    [CENTER]<3[/CENTER]

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    • I have to say that this made me laugh hard, HA HA HA
      go m00

      Comment


      • This does hurt the immersion for me but I understand that TWI doesn't have the resources/time to fix everything. What I don't understand is why did the devs first post a professional comment about the issue and after that resort to snide comments and belittling the problem?
        Last edited by Zounas; 09-11-2011, 04:50 PM.

        Comment


        • Originally posted by [TW]Xienen View Post
          Wha...how'd I miss that? He makes a very good point, actually. I stand corrected, this can definitely impact gameplay in some scenarios. We'll have to see how we can correct some of these issues. As has been pointed out, there's no way this will be corrected for the first release, but we might be able to improve things over time after that.
          Answer like this would make me calm and silent. Don't get me wrong, I'm not troll or hater, I'm actually a big fan of RO1 and TWI. I also own Killing Floor, The Ball and Dwarfs, and I like those games. I've pre-oredered boxed collector's edition of RO2 and I can wait to play it. I just hate thought that game that seems to be nearly perfect in some complicated design areas is so terribly broken in some other basic design areas. I just hope it won't be as much immersion killing ingame as it is on third person view screenshots.
          [IMG]http://www.fotosik.pl/pokaz_obrazek/a24677163b681ad0.html[/IMG]

          Comment


          • I just hope it won't be as much immersion killing ingame as it is on third person view screenshots.
            It's not. Considering not all maps have this issue to begin with. The rail cars on FF might be too big, a door way may be bigger than it should be, and stairs may visually seem to steep when you run up them. But they're fairly isolated IMO.

            Frankly, when it's house-to-house fighting, you're too wound up to worry about **** like whether a window or door is too tall. And if you're aiming 1/4 up the doorway to get a headshot through a door frame, and the dude is crouching, you're going to miss one way or another. Take another map, Barracks, and the hallway on NCO. The distances and scale is right there. And I can think of no other hallway that figures as prominently in any of the maps.

            As for how TWI responds.....been that way since KF when I got here. Maybe one day they'll hire a PR guy to save them from themselves.
            Map design is really just a mild form of insanity.

            Comment


            • Originally posted by Kirq View Post
              Answer like this would make me calm and silent. Don't get me wrong, I'm not troll or hater, I'm actually a big fan of RO1 and TWI. I also own Killing Floor, The Ball and Dwarfs, and I like those games. I've pre-oredered boxed collector's edition of RO2 and I can wait to play it. I just hate thought that game that seems to be nearly perfect in some complicated design areas is so terribly broken in some other basic design areas. I just hope it won't be as much immersion killing ingame as it is on third person view screenshots.

              It might also be that the Map Designer simply made in Error in scaling the Meshes, can happen.

              Just a lot of work to find and correct. Collecting such offset Sizes wouldn't be a bad idea. But correcting it will happen after game stopping Bugs/Performance issues have been sorted, thats priority one.
              Steam-Name: Tank-Boy-Ken

              Comment


              • Originally posted by Nenjin View Post
                As for how TWI responds.....been that way since KF when I got here. Maybe one day they'll hire a PR guy to save them from themselves.

                Yeah but what makes TWI so awesome is that the Devs post in the forums, don't want to stop them doing it.
                Steam-Name: Tank-Boy-Ken

                Comment


                • It's true. And they're people too. They get annoyed when they get attacked and they think it's unwarranted. And they respond. Which a PR guy would tell them not to.

                  They enjoy their lulz too.
                  Map design is really just a mild form of insanity.

                  Comment


                  • Midget Orchestra: Dwarfs of Stalingrad

                    and I've often aimed at doorways...only to have the enemy run under my fire...

                    Comment


                    • Originally posted by idxo3 View Post


















                      my fix just one example.. not completely perfect i just like saying ro2 main characher is looks so skinny and little short..

                      fix: glasses ->grasses
                      sorry my english
                      Hi guys will this ever be fixed? At themoment characters look very small compared to windows and doors....
                      [B][I]Skill is not an unlock.[/I][/B]

                      Comment


                      • My 2 cents? The issue here is real, and good job raising it, but don't be surprised by the rivet counter thing. Particularly when you call yourself luftwaffle, which although amusing, is reminiscent of all the german names that bad-attitude RCers tend to have.

                        Rivet counters do exist. People who's hobby is being a serious historian and not developing a game, and then because they're ignorant to the sheer difficulty of making a game, they crap all over TWIs hard HARD work and just point out the tiny issues.

                        and then they're furious when the issues aren't looked at with a high priority.

                        "I NOTICED SOMETHING, me!!"

                        "sorry mate we're game developers we have bigger problems" - is actually what a game developer often has to say.

                        "IGNORING THE COMMUNITY ARE YOU? I'LL MAKE 10 THREADS CALLING FOR AN UPRISING!!"

                        Most developers don't even visit their forums. The immature rivet-counter can be a real problem here.

                        Posting a problem is ok, but it's easy to be mistaken for one of these ignorant folk.
                        Last edited by Calumhm; 12-17-2011, 03:14 PM. Reason: Clarification, i'm standing up for Dev, not calling anyone an RCer

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