The IS2 thing is a joke that shouldn't be taken literally.Theres alot of IS2 sigs, so why not a king tiger sig? Alot of people would agree with me.
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The IS2 thing is a joke that shouldn't be taken literally.Theres alot of IS2 sigs, so why not a king tiger sig? Alot of people would agree with me.
The IS2 thing is a joke that shouldn't be taken literally.
Theres alot of IS2 sigs, so why not a king tiger sig? Alot of people would agree with me.
Funny, somebody edited my text to change it from tank to tractor. I don't see why there so upset over the sig, I have a right to post my oppinion without be harassed.
I think a lot of people misunderstood my stance on the medals, German soldiers always wore their medals. However they were worn on the left breast pocket of the tunic, or in the case of the EK2 and Ostfront medal on the button hole as ribbons. A German soldier would never wear an EK2 on the left breast of his padded parka like in the "German Hero" screen shot.
The EK2 was always worn as a ribbon in the button whole, on the first day of it being awarded the cross was still attached. The EK1 was worn only as the cross with no ribbon and that was on the centre of the left breast pocket of the tunic. So the Heroes medal makes no sense at all... from what ever way to look at it.
Nothing can calm the realism buffs down entirely. I'm still not comfortable with the "Hero" concepts. I'm somewhat happy knowing they will not be a common site, but I think more reassuring would be some numbers... With a 64 player server, how many "Hero" slots will be available? 2, one for each side?
I could live with that. And I most likely will be playing on servers with the whole "Hero" deal disabled.
My real worries are with the actual combat mechanics of the game itself. From what I watch from the videos posted, it seems alot easier to "run and gun", than it was in RO I. Things like reloading times being quicker, to quick. In RO I they were perfect. Stamina being a little higher than it should be. These are the types of things people should worry about, not prototype weapons and unifroms that break regulations (Take the German soldier, it is not WHAT he is wearing, but HOW he is wearing it. ID tags were never supposed to be hanging out like that, they were supposed to be tucked in behind the shirt. Just because that guy is supposed to be a veteran, doesn't mean he would be allowed to break those kinds of regulations. ID tags were pieces of equipment, not articles of bling.)
It's all about creating a balance. There should be no, "them and us" mentality between old players and new players who are just joining the RO community.
TWI obviously greatly appreciate the support from long time hardcore ROOST players and old RO MOD players. They've shown this by offering superb support and free content well into the lifespan of RO (whilst the majority of other companies abandon their games after 6 months) and listening to the feedback.
However at the same time they want to attract newer players, let the game expand. So this means that RO2 might have game features that some older players might not like the sound of. That's where choice comes in, the ability to create the game the way you and your friends want to play it. This way it allows older more experienced players the chance to set realism to hardcore and the newer players joining the chance to play relaxed realism.
Not sure about anyone else but I want RO2 to be a huge success. However to do this means inviting new players into the community and not scaring them off because they want to play relaxed realism. There is room for everyone