Hockeywarrior said:
I only come to this conclusion because you never seem to suggest anything constructive
I did kind of suggest the Nebelkerzenabwurfvorrichtung and the Zielschiene which probably came to nothing.
As Wilsonam has stated many times it
isn't an F2. And again as above - if the weapons existed what's the problem? They've been implemented to appear "rarely" - if you don't like them
play on a server without them.
It is an F2. His opinion that it is something else is the result of lack of attention to detail on his part. And if it appears as rare in game as its production numbers suggest it should be then that would be a problem on RO2's tank map or any other map that features it in large numbers.
There are plenty of vanilla RO servers running now, 5 years after the game came out.
Yes, plenty
running but empty vanilla bot servers. The Snipe and 24/7 Danzig servers which always seem populated I wouldn't touch them with a ten foot pole and the TWB servers, which are
not vanilla, either have bad Euro ping or have at least 50 custom downloads/maps that take an eternity to download. Other than the occasional 6 v 7 that populate up every once in a while that is pretty much it. The tank servers are practically non-existant.
The fact is a realistic implementation of tank bailing would be an enormous amount of work - one that far outweighs that of the benefits it brings to gameplay.
It would not be as enormous as the dubious position switching animations in the tanks. BTW what ever happens to the players headset cables during this? Your 'benefits to gameplay' is an opinion and an anti tank crew opinion at that. If you were a tanker you would understand that restricting tankers to no bailing is detrimental to proficient tanking by exploiting the terrain.
Someone could make a mod, or a mutator that does allow such a thing
And then have a bunch of complaints like 'whenever I join X server I have to download multiple X files at dial up speed' 'X server gave me a package mismatch' 'I will avoid X server and be forced to play on Y' etc...
Mkb42's in Stalingrad is of the same magnitude as Tigers in 1939.
I dont know. I mean could the VK3001(H/P) have possibly been around in 1940, and can anyone beyond a shadow of a doubt prove that it wasn't. It doesn't matter how rare it was, if it could have been there, it's ok to use.
If realism servers will be empty in 8 months, that means there will be no demand for realism.
It means that the realism crowd has moved on to other games or has surrendered into playing relaxed realism servers due to relaxed realism siphoning a disproportunate amount of players with their BOOM Heroic Headshot Danzig MkB/AVT only with 24/7 stats gimmics.
he seems to think that anything that isn't 100% perfectly accurate is "undetailed" , an "afterthough rush job" or something of the like.
Or sub-standard research on Tripwire's part. For example see the nice PPSH post by Grobut or the P IV A interior in an F2 post.
i don't think people have figured out that the dev team has done there research, and isn't just shooting stuff out of there asses.
Need I remind you of the PTRD's overpoweredness in RO1 or the inexplicable frontal armor thickness of the
Panzer III L in RO1 and other similar things. Is their research any better the second time around?
Also with the Soviet models wearing the helmets, do all of them have the chinstrap on the front of the helmet?
I haven't noticed yet but do German helmets get chinstraps?
Snuffeldjuret said:
leaked document it said that you will be able to set the amount of heroes on the server.
Crap. soviet heros only vs bolt action only Germans map or vice versa. Heros vs the Bandagers.