Sounds like modern revisionist history to me. Using your example, in 100 more years history classes will claim the Germans started the war off with Tiger I's.
Right. Mkb42's in Stalingrad is of the same magnitude as Tigers in 1939.
MkB's with those scopes existed in WWII. Red dot sights did not. That's the difference.What about the rare MkB with an even rarer scope for it? Is that not "red dot" enough?
And once again, how does this change invalidate RO2's multitude of realism enhancing features?Its actually three weapons and maybe more: the MkB 42, MP 40II, and AVT 40. I can even toss the Panzer IV F2 in here for the tanker guys.
If realism servers will be empty in 8 months, that means there will be no demand for realism, in which case, in 8 months, who would play the game at all if maximum realism was the only option?In 8 months they will be as empty as the realism servers in RO1 are now. What to play then? Some 24/7 Danzig/All Heros/All MkB/All AVT server?
RO2 is above all a game that is meant to be fun. Rare weapons are fun. TWI isn't making a game to satisfy you grognards. Accept this fact and stop making asinine forum posts.By jamming as these things had a bad tendency to jam, by using the MP 40's better weapon characteristics (more controllable, accurate, etc...), by putting in game the MP 717(r) instead of some rare MP 40II, and by issuing more stick mags at the expense of drums as the game progresses.
Bandaging =/= healthpack. Plus, the banding system is more complex than your standard instant healing healthpack, so you couldn't call it a kind of primitive healthpack. That's like saying iron sights are a form of primitive crosshair.And last time I looked RO2 does feature a primative "healthpack" called bandaging.
Read much? It says streamlinedrealism, not full uncompromising realism.No they are not. This is what was promised:
Realism
Name me a released WWII shooter is more detailed and accurate than RO2 appears to be and I'll concede this point., Unrivaled accuracy, Attention to detail,
Not only have you yet to play RO2, you don't believe the multitude of realism enhancing features compared to RO:Ost far outweights the minor, realism-unaffecting historical accuracies, which can be disabled, that are present in the game? That's not even taking into account that RO:Ost had an even greater number of blatant historical accuracies than RO2.Delivering the tactical shooter realism of the original...
You're right, RO2 isn't delivering the tactical shooter realism of the original. It's delivering MORE than the original.
"One of those?" In order to say that you have to have more than one that fits the category of the description. But apparently, not being 100% indisputably accurate = undetailed.I would like to know this as well or will this be one of those undetailed "generic tripod with missing parts thing" deal?
Yes, and let's just conveniently leave out the multitude of realism enhancing features that affect the game far more than Heroes or stats, and unlike Heroes and stats, can't be disabled serverside.Yes. The entire "Hero weapons unlock" thing is proof of this. Even the stats thing with the headshot thing as well:
Guyz BOOM HEADSHOT guyz!!!11111!!!! is the direction this game is going.
Oh FFS, not this shi- again. Go do a search on bailing from tanks, and you'll realize that preventing tankers from bailing was a gameplay compromise, not a failure to uphold realism. Remember, this is a GAME. A GAME.Tanks had escape hatches. The TW boasting about realism, unrivaled accuracy, attention to detail, etc would demand the ability to exit tanks. Tank exiting is beneficial to scouting the immediate area. Whether the player becomes combat ineffective or not is the players own business. Some company should not be telling the player "You can't do that because we say so" or "The escape hatches are not for escape" and then claim to be a "realism" product with "unrivaled accuracy".
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