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I believe after looking into it we won't be supporting it at launch. But we will be looking at it again post launch to add in with a patch. I also might be completely incorrect depending on the latest coder meetings that i haven't heard from yet.
Is that delay somehow related to latest AMD drivers issues with DX11 performance? I've read that some drivers aren't enough optimized for specific games so DX11 can't be used or gives bad performance, vide i.e. Shogun 2 delay.
OR is it related to march Unreal engine 3 / UDK update, which brings many new graphic goodies?
I believe after looking into it we won't be supporting it at launch. But we will be looking at it again post launch to add in with a patch. I also might be completely incorrect depending on the latest coder meetings that i haven't heard from yet.
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