It seems according to Wilson's answer that some buildings can be destroyed bit by bit, which really excites me.
Thanks for correcting that. I wasn't so sure if i understood that correctly, this sounds to nice .
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It seems according to Wilson's answer that some buildings can be destroyed bit by bit, which really excites me.
And it wasn't tank BARREL temp - it was ambient environment temp - influences MG barrel over-heating, as well as the mv of tank rounds.
And it wasn't tank BARREL temp - it was ambient environment temp - influences MG barrel over-heating, as well as the mv of tank rounds.
husbert said:thats a new feature?
in ro you could set the temperature at maps
So that would mean MG's and such can fire longer on winter maps without overheating? Nice! It's cool to see things that would differentiate summer maps from winter maps other than just the aesthatical feel of it.
Also, confirmed entry/exit wounds! YUSH! Somehow that greatly excites me ^^
Oh, how i loved the days where i would shoot someone in Rogue Spear and moved up to check the entry wounds and confirm the hitzone
And it wasn't tank BARREL temp - it was ambient environment temp - influences MG barrel over-heating, as well as the mv of tank rounds.
So that would mean MG's and such can fire longer on winter maps without overheating? Nice! It's cool to see things that would differentiate summer maps from winter maps other than just the aesthatical feel of it.)
If you find that so nice you can play RO1 as well it got that same feature
Pretty close. It was my question that Alan was answering.
I asked: "The recent Gamespot article talked about tanks destroying a house piece by piece. Is procedural destruction in, or is this just the article getting it wrong?" ... or something to that effect.
The answer: YES you can destroy certain houses piece by piece, but won't be able to level all of them, either because they are too strong or for gameplay reasons.
The main reason I asked this is because I was under the impression that all destroyable houses/buildings would have a "destroyed" and "untouched" state with no gap in between. This is what we saw in those gameplay demos a few months back where John called an arty strike on a village and the houses went from being "perfect" to "destroyed."
It seems according to Wilson's answer that some buildings can be destroyed bit by bit, which really excites me.
I didn't know this either. Wonder if that was in the mod aswell.Lol, never noticed it. Well, being a bolt player at heart i almost never touch an MG, let alone enough to notice such differences
One never stops learning in RO
I didn't know this either. Wonder if that was in the mod aswell.
Just a quick question, how exactly does ambient temperature influence the v0 of a tank round?
I know that temperature influences powder burn-rates, but that's mainly depending on the temperature of the ammo, not on the ambient temperature.