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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[TW]Wilsonam is live on crosshairs now...

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  • #16
    Originally posted by husbert View Post
    Yes Nr. 29, though 28 from last Week gone up yesterday and also has a small RO2 segment.
    Steam-Name: Tank-Boy-Ken

    Comment


    • #17
      So what effect does the tank barrel temperature have?

      Is the accuracy influenced?
      Peace has cost you your strength! Victory has defeated you! - Bane

      Comment


      • #18
        Originally posted by Lt_Kettch View Post
        So what effect does the tank barrel temperature have?

        Is the accuracy influenced?
        If i understood correctly (English ain't my motherlanguage), it influences the Muzzle Velocity and thus the accuracy of the Tank Sights versus the Ballistic Curve.


        Maybe listen in the Podcast. Alan joined in the beginning of the Cast.
        Steam-Name: Tank-Boy-Ken

        Comment


        • #19
          I believe a colder barrel is less accurate, after a couple rounds it should be good to go.

          Comment


          • #20
            Originally posted by Witzig View Post
            I'm not sure if i understood Alan correctly about Tanks shooting Buildings, but heavy concrete Buildings will not be able to destroyed by Tanks (which is realistic).
            Pretty close. It was my question that Alan was answering.

            I asked: "The recent Gamespot article talked about tanks destroying a house piece by piece. Is procedural destruction in, or is this just the article getting it wrong?" ... or something to that effect.

            The answer: YES you can destroy certain houses piece by piece, but won't be able to level all of them, either because they are too strong or for gameplay reasons.

            The main reason I asked this is because I was under the impression that all destroyable houses/buildings would have a "destroyed" and "untouched" state with no gap in between. This is what we saw in those gameplay demos a few months back where John called an arty strike on a village and the houses went from being "perfect" to "destroyed."

            It seems according to Wilson's answer that some buildings can be destroyed bit by bit, which really excites me.

            A Dedicated RO Veteran since 2003
            Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube

            Comment


            • #21
              Originally posted by hockeywarrior View Post
              It seems according to Wilson's answer that some buildings can be destroyed bit by bit, which really excites me.
              Thanks for correcting that. I wasn't so sure if i understood that correctly, this sounds to nice .
              Steam-Name: Tank-Boy-Ken

              Comment


              • #22
                i heard something about japanese tanks?

                Comment


                • #23
                  Oh and I didn't mention in my last post:

                  Thanks a TON to Wilson for joining the show! It was great to hear you give your honest input on all this stuff. It's always great to hear the History Buff of the team speak his mind.

                  A Dedicated RO Veteran since 2003
                  Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube

                  Comment


                  • #24
                    And it wasn't tank BARREL temp - it was ambient environment temp - influences MG barrel over-heating, as well as the mv of tank rounds.

                    Comment


                    • #25
                      So that would mean MG's and such can fire longer on winter maps without overheating? Nice! It's cool to see things that would differentiate summer maps from winter maps other than just the aesthatical feel of it.

                      Also, confirmed entry/exit wounds! YUSH! Somehow that greatly excites me ^^
                      Oh, how i loved the days where i would shoot someone in Rogue Spear and moved up to check the entry wounds and confirm the hitzone

                      Originally posted by dogbadger
                      SiC 'no sell out militant tactical gamer' Disaster
                      Just so you know who you're dealing with ;D

                      Comment


                      • #26
                        thats a new feature?

                        in ro you could set the temperature at maps

                        Comment


                        • #27
                          If I understood right, you guys have made a couple more trailers and are going to release HD gameplay footage soon?

                          The game wont feature pissing on MG =(
                          Last edited by Fedorov; 03-06-2011, 06:59 PM.

                          Comment


                          • #28
                            Originally posted by [TW]Wilsonam View Post
                            And it wasn't tank BARREL temp - it was ambient environment temp - influences MG barrel over-heating, as well as the mv of tank rounds.
                            Sorry Alan,

                            I corrected it.

                            Originally posted by husbert
                            thats a new feature?

                            in ro you could set the temperature at maps
                            It only affected MG Overheating, not the Muzzle Velocity of Tank Rounds.
                            And to some who first heard about HoS in this Podcast, its news that RO OSTFRONT, has Bullet Drop / Travel Time. So for some those are really new features.
                            Steam-Name: Tank-Boy-Ken

                            Comment


                            • #29
                              Originally posted by SiC-Disaster View Post
                              So that would mean MG's and such can fire longer on winter maps without overheating? Nice! It's cool to see things that would differentiate summer maps from winter maps other than just the aesthatical feel of it.

                              Also, confirmed entry/exit wounds! YUSH! Somehow that greatly excites me ^^
                              Oh, how i loved the days where i would shoot someone in Rogue Spear and moved up to check the entry wounds and confirm the hitzone
                              All you need is to be able to get close enough to the corpse to see the exit wounds afterwards, and look at the real power of your shot.
                              [CENTER]Logic will get you from A to B. Imagination will take you everywhere.
                              [I]- Albert Einstein[/I]
                              [/CENTER]

                              Comment


                              • #30
                                Originally posted by [TW]Wilsonam View Post
                                And it wasn't tank BARREL temp - it was ambient environment temp - influences MG barrel over-heating, as well as the mv of tank rounds.
                                so with the tank barrels, if you line up via the sights at a tank 800m away on a cold day, you may not hit the driver's hatch you were aiming at?
                                Even the Aliens know it:

                                Genesis of IS2

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