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The RO2:HoS Fact Thread

http://www.gametrailers.com/video/gdc-11-red-orchestra/711637


2011-03-11_131323s7ko.jpg



MPZB41 ;)
new weapon?

Also confirms PTRS-41
ROWeps.png


And 71 round drum mag for the MN9130 :D
SillyMosin.png
 
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What I am trying to say is that there is nothing by the name of Bipod MG34 in the menu so why is there a Tripod MG34? Just name both MG34. If you insist on differentiating call one MG34 Laffette.



:eek: :confused: "Tripod MG34" :eek: :confused:

Laffette would be better, i agree with you.

I think it is differentiable, the tripod one will have less recoil (i hope so) , so it will be easier to do sustained and accurate firing.
 
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Guys.. unfinished.. placeholder... etc.

You can't call it MG34 Lafette either. It should be MG 34 not MG34 and absolutely not MG-34.

If you say MG 34 Lafette, Germans would think you are talking about the mount or tripod itself, without the gun.

MG 34 auf Lafette is probably better. No idea what the official term is though, can't be arsed to look it up right now.
 
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Added:


  • Ammo Check Button: You can now check the state of your ammo without reloading. (Source: GDC 11 Presentation)
  • Streamlined Movement and Deployment: The movement is much more streamlined in RO2. If you are in prone, simply pressing the forward and sprint keys will move you out of prone and sprinting forward. When releasing the button, you will automatically return to the proned position. It's also possible to reload/change barrels from a deployed state, while crouching behind the cover you are currently deployed on. (Source: GDC 11 Presentation)

Updated:


  • Tank Crew (AI/Human): All tanks will have a full crew; any playable positions that are not filled by a human player will be filled by AI. The AI can be ordered to drive, or open fire on specified targets as commanded by the player. (Source: RPS Interview - GDC11 Presentation)
  • Firefight Mode: Red Orchestra's version of team deathmatch. This mode has no class limits. (Source:Voodoo Extreme Interview - GDC11 Presentation)


Made a new improved Hud/Tactical View explaination.

The Hud


Tacticalviewexplained.jpg


Media:

Video

GDC 11 Gameplay Enhancements Walktrough Part 1:
http://www.gametrailers.com/video/gd...chestra/711635

GDC 11 Gameplay Enhancements Walktrough Part 2:
http://www.gametrailers.com/video/gd...chestra/711637
 
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Added:



Video

GDC 11 Gameplay Enhancements Walktrough Part 1:
[url]http://www.gametrailers.com/video/gd...chestra/711635[/URL]

GDC 11 Gameplay Enhancements Walktrough Part 2:
[url]http://www.gametrailers.com/video/gd...chestra/711637[/URL]

After watching these videos, my thoughts about player movement is littlebit skeptical. Looks odd somehow to me. When it demonstrated the "slow death", the russian guy fell so quicly. Also (imo) the running looks weird. On the first part 3:07 is good example, also when that guy carries his mg.. Sprinting also looks weird. On the other hand, this game will bring seriously needed fixes. Also looks amazing! In my mind BF2 has the best animation for running/sprinting.

Btw, would it be nice when you get the "slow death", that you fall on the ground, but you can look around but not shoot. This would maybe bring something to clan wars.
 
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After watching these videos, my thoughts about player movement is littlebit skeptical. Looks odd somehow to me. When it demonstrated the "slow death", the russian guy fell so quicly. Also (imo) the running looks weird. On the first part 3:07 is good example, also when that guy carries his mg.. Sprinting also looks weird. On the other hand, this game will bring seriously needed fixes. Also looks amazing! In my mind BF2 has the best animation for running/sprinting.

Btw, would it be nice when you get the "slow death", that you fall on the ground, but you can look around but not shoot. This would maybe bring something to clan wars.


I think people need to realise they are watching an alpha stage game not beta.
The vids seem to be showing the features and systems the game employs rather than eye-candy..
They are about the gameplay and what you can do, rather than about what the game will look like in its final released state.
 
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