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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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The RO2:HoS Fact Thread

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  • #61
    Originally posted by Dr. Pierre Chang View Post
    Same here. I played a lot of RO in the past but for some reason Steam says I've only played for 30 hours...which is ridiculous (I've been playing the game since launch). I'm wondering if this number gets reset every so often or something.
    I don't believe it gets reset. Mine is up to 2018.6 and I've gotten new PC's, reloaded steam etc. I know others who have a lot more than that.
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    • #62
      The numbers didn't count for a while, playing hours started counting around the time left 4 dead was released.

      Comment


      • #63
        Originally posted by Dr. Pierre Chang View Post
        Same here. I played a lot of RO in the past but for some reason Steam says I've only played for 30 hours...which is ridiculous (I've been playing the game since launch). I'm wondering if this number gets reset every so often or something.
        They added total hour tracking in March 2009 (IIRC) and I am not sure if Steam tracks your hours if you're not logged in the community section.
        There was a signature here, but it's gone now.

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        • #64
          Finally got to listen to the Crosshairs cast

          Here's a few of new/confirmed things:

          1) Planned 3 voicechat channels - all team, squad, and vehicle
          - this should alleviate the issue with grenade and enemy spotted warnings people have with the lack of 3D VoIP

          2) Penetration will depend on the material being hit

          3) Plans to model entry and exit wounds

          4) Throw grenades from cover (blind fire?)

          5) Suppression system will include affects on breathing, and hence aiming

          6) Suppression system will desaturate (already mentioned) your view. I would think this will make target acquisition tougher, as your targets will blend into the background more - less contrast.

          7) Grenade prep may take longer than in ROOST

          8) Ability to choose spawn points, or spawn on SL. Looks like you must respawn at home or one of the spawn points to change roles / kit

          9) Teamplay points for killing enemy reinforcements on way to objectives

          10) Planned to have tank AI crew members be ordered to target specific tanks, or "fire at will."

          11) Mortars, artillery, rockets take longer the larger the caliber and larger spread

          12) Work on a training / gun range map with achievements


          Wow, lots of new info.
          Last edited by Mormegil; 02-10-2011, 02:09 PM.

          IS-2: Greatest Tank of Clone War II
          "Soda Popinski" in game

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          • #65
            Originally posted by Mormegil View Post
            1) Planned 3 voicechat channels - all team, squad, and vehicle
            - this should alleviate the issue with grenade and enemy spotted warnings people have with the lack of 3D VoIP
            Personally I don't see how it does that. As you at least need directional audio to know if someone is left or right of you. And you need to have some sort of an indication how far someone is away from you.

            Squad Team and Vehicle voip is nice. But 3d abilities with the voice brings directional awareness in a sense they could be added to any channel. In a tank you wont have issues. But as infantry you could be a few hundred meters apart in a squad.

            Like the story with the wolf if you get too many false positives on grenade warnings you stop listening to it.

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            • #66
              Originally posted by Dr. Pierre Chang View Post
              Same here. I played a lot of RO in the past but for some reason Steam says I've only played for 30 hours...which is ridiculous (I've been playing the game since launch). I'm wondering if this number gets reset every so often or something.
              Yup, i've been playing RO since 2006, and stopped around the time steam started to track gameplay time... now i just play a couple of hours a week, if I'm home. But there's an error in steam, there are too few gameplay hours anyway
              Last edited by Moyako; 02-10-2011, 03:53 PM.

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              • #67
                Originally posted by Zetsumei View Post
                Personally I don't see how it does that. As you at least need directional audio to know if someone is left or right of you. And you need to have some sort of an indication how far someone is away from you.

                Squad Team and Vehicle voip is nice. But 3d abilities with the voice brings directional awareness in a sense they could be added to any channel. In a tank you wont have issues. But as infantry you could be a few hundred meters apart in a squad.

                Like the story with the wolf if you get too many false positives on grenade warnings you stop listening to it.
                True, not as good for that as 3D VoIP, but a whole lot better than all team, like we have in ROOST. I'd listen up for a grenade warning more if I know only 3 people on the channel are the intended audience, rather than 31.


                I think the issue is also from a development point of view. They're using SteamWorks for the voicechat, which should make it a LOT easier to setup games with friends / clans, as it functions outside the game, like TS. I would think 3D VoIP would have to use the built in voice coms of UE3, which probably wouldn't work with SteamWorks, or at least not easily. So it's probably one or the other, and TWI went with SteamWorks.
                Last edited by Mormegil; 02-10-2011, 04:21 PM.

                IS-2: Greatest Tank of Clone War II
                "Soda Popinski" in game

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                • #68
                  -Watching friendlies die close to you, works towards accumulative suppression.

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                  • #69
                    Originally posted by Fedorov View Post
                    -Watching friendlies die close to you, works towards accumulative suppression.
                    And nearby heroes decrease the effects of suppression. Or at least slows it.
                    [quote]One day I'll spend ten grand on my gaming chair and become [b][i]HARDCORE[/i][/b].[/quote]
                    [url=http://progamertips.net]ProGamerTips.net[/url] My WiP Gaming critique community. We play games as a community every saturday.

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                    • #70
                      Originally posted by Mormegil View Post
                      Finally got to listen to the Crosshairs cast

                      Here's a few of new/confirmed things:

                      7) Grenade prep may take longer than in ROOST
                      You did say maybe, but you also have to remember the Sam is coming from a CoD background where one simply presses G to literally launch a grenade. In RO:OST, we manually removed the cap from the German grenade. He found that unique and commented on the action. It is old hat to RO:OST players.

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                      • #71
                        Originally posted by Floyd View Post
                        You did say maybe, but you also have to remember the Sam is coming from a CoD background where one simply presses G to literally launch a grenade. In RO:OST, we manually removed the cap from the German grenade. He found that unique and commented on the action. It is old hat to RO:OST players.
                        Good point. Glad I say "may."

                        IS-2: Greatest Tank of Clone War II
                        "Soda Popinski" in game

                        Comment


                        • #72
                          Originally posted by Mormegil View Post
                          Finally got to listen to the Crosshairs cast

                          Here's a few of new/confirmed things:

                          1) Planned 3 voicechat channels - all team, squad, and vehicle
                          - this should alleviate the issue with grenade and enemy spotted warnings people have with the lack of 3D VoIP

                          2) Penetration will depend on the material being hit

                          3) Plans to model entry and exit wounds

                          4) Throw grenades from cover (blind fire?)

                          5) Suppression system will include affects on breathing, and hence aiming

                          6) Suppression system will desaturate (already mentioned) your view. I would think this will make target acquisition tougher, as your targets will blend into the background more - less contrast.

                          7) Grenade prep may take longer than in ROOST

                          8) Ability to choose spawn points, or spawn on SL. Looks like you must respawn at home or one of the spawn points to change roles / kit

                          9) Teamplay points for killing enemy reinforcements on way to objectives

                          10) Planned to have tank AI crew members be ordered to target specific tanks, or "fire at will."

                          11) Mortars, artillery, rockets take longer the larger the caliber and larger spread

                          12) Work on a training / gun range map with achievements


                          Wow, lots of new info.
                          Hooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooly ****!
                          [LEFT][URL="http://forums.tripwireinteractive.com/showthread.php?t=50276"][IMG]http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=19388&dateline=1315599415[/IMG][/URL]
                          [/LEFT]

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                          • #73
                            I assume I interpreted it correctly when I say "How you get score depends on what class you have. If you act as an rifle guy with the Rifle class, you will get a higher score than if you act as an SMGer with the rifle class". Unless rifle and SMG classes will have the same scoring which I hope they won't =).

                            The best way for a sniper to get high score might not be to capture objectives at least =).

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                            • #74
                              Originally posted by RiccardoTheBeAst View Post
                              Hooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooly ****!
                              Don't you mean Hooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooes?


                              Games For The Greater Good!

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                              • #75
                                Oh and add to the list the confirmed info that we know you CAN throw grenades from cover, through windows, doors, or just over the cover. It was a question I asked in the last Crosshairs and is confirmed.

                                A Dedicated RO Veteran since 2003
                                Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube

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