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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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The RO2:HoS Fact Thread

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  • #46
    Originally posted by TWB*SixKiller View Post
    As I remember it, if all your crew die, you have the option to scuttle your tank and respawn. If your tank is still operational, you can drive it back to a re-supply point to get a new tank crew. Better than being stranded.

    Also, something I liked was the rank system. TK to much and to often and your rank can go negitive, bouncing you to a remedial training server for lower ranking players. This should help stop the boneheads who like to TK in spawn or TK for weapons.

    They didn't discuss the anti-cheat systems.

    They are also considering converting your time in-game over to rank. Based on your hours put into RO1 you may start RO2 at an elevated rank.

    The points system is still being tweaked but if you're supporting your team you get points also. For example if you're a sniper or mg and your mission isn't to actually cap but to support the assult team. You will be rewarded for contributing to your team if you are for instance, sniping and blocking the enemy from occupying the cap zone. Following orders of the Squad Leader earn you points also. It's not just about capping and killing, it's about teamwork. Snipers who break cover to run and cap are playing the role for the wrong reasons. Stay in position and support the assult.

    I think the supression system may actually help the MG role to be used more realisticly. Supress the enemy to allow your assult team to take the point. Once the point is taken, the MG moves up, then repeat the process. If done correctly, it is very effective. If the enemy is supressed and not able to return fire, your assult team can move in to gernade range, throw gernades then assult the position.
    Awesome stuff! Thanks for this
    [LEFT][SIGPIC][/SIGPIC]
    [/LEFT]

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    • #47
      But I assume that the MGers will not get points in any way for surpressive fire?

      Like, every bullet that inflicts surpression on an enemy gives him 0.05 score or so.

      Comment


      • #48
        Originally posted by Fedorov View Post
        I wonder who is the troll who disliked the opening post of this thread.
        Don't worry, I can see who they are.

        Bobdog or myself will be updating the thread with the new info soon.

        Comment


        • #49
          Originally posted by Snuffeldjuret View Post
          But I assume that the MGers will not get points in any way for surpressive fire?

          Like, every bullet that inflicts surpression on an enemy gives him 0.05 score or so.
          I'm not sure. They are still working out the point system. Another good point one of our clan folk who played the game mentioned is the lighting effects. It was done very well and as an example a person was upstairs of a building but he didn't hear him. Looking up the stairs the sun was shinning in the window and from where he was looking saw the shadow of a person moving on the second floor.

          Their general overview was everything that RO players didn't care for in black ops, and the things we didn't like about, or wish would have been in RO1 have all gone away with RO2. I asked what was the one thing in RO2 that they were concerned about or didn't like and they couldn't think of anything. My wife thinks I play RO1 to much now, she is not going to like RO2. I'll have to give her Ramm's e-mail and say talk to him, it's all his fault!
          sigpic
          Win7 64-bit|I7 920 Quad Core|6GB DDR3
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          • #50
            Originally posted by TWB*SixKiller View Post
            They are also considering converting your time in-game over to rank. Based on your hours put into RO1 you may start RO2 at an elevated rank.
            What this will change a player who did not play a RO1 ?

            Comment


            • #51
              Originally posted by TWB*SixKiller View Post
              They are also considering converting your time in-game over to rank. Based on your hours put into RO1 you may start RO2 at an elevated rank.
              Hmm, the only problem I have with this is Steam started recording time spent in-game long after RO was released. While according to xfire I spent 700+ hours in RO, Steam only has my last 60 hours on record...
              [CENTER][IMG]http://img6.imageshack.us/img6/6711/legotigersig.png[/IMG][/CENTER]

              Comment


              • #52
                Originally posted by VyvyanBasterd View Post
                Hmm, the only problem I have with this is Steam started recording time spent in-game long after RO was released. While according to xfire I spent 700+ hours in RO, Steam only has my last 60 hours on record...
                I'm not sure if they plan on doing it or exactly how. It's something they are considering. It would be nice for loyal long time RO players to get some credit.
                sigpic
                Win7 64-bit|I7 920 Quad Core|6GB DDR3
                WD VelociRaptor|Soundblaster X-Fi Titanium
                Nvidia GTX 470|Logitech G9x|Asus 27" LED

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                • #53
                  Originally posted by VyvyanBasterd View Post
                  Hmm, the only problem I have with this is Steam started recording time spent in-game long after RO was released. While according to xfire I spent 700+ hours in RO, Steam only has my last 60 hours on record...
                  Same here. I played a lot of RO in the past but for some reason Steam says I've only played for 30 hours...which is ridiculous (I've been playing the game since launch). I'm wondering if this number gets reset every so often or something.
                  [IMG]http://img404.imageshack.us/img404/4350/sigou.jpg[/IMG]
                  Namaste.
                  [B]RE-ELECT FRANK SOBOTKA SECRETARY TREASURER IBS LOCAL 15-14[/B]

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                  • #54
                    I've been told that it started tracking that since early 2009, which would be 2 years now. I am not sure if that is true though, I personally felt like it was not exactly like that.

                    Comment


                    • #55
                      Yoshiro mentioned in IRC something in the Crosshairs podcast about bullet stabilization. I have no idea what that is (because I am not a gun owner), since I wasn't able to listen to the cast, but it sounded like a pretty cool new feature.

                      In Wilsonam / Alan's post, he mentions 4 types of tank fires / cook-offs that will be modeled in ROHOS.

                      Originally posted by Wilsonam
                      1. Fuel fire - in diesel tanks, hard to ignite the diesel and it burns slowly. Gas/petrol tanks will burn more easily, may leading to an explosion if there is a good fuel-air mix in the fuel tanks.

                      2. Internal fire cooking off ammo 1: that Panther shows the jets of flame related to the propellant in AP rounds cooking off. While there is plenty of it, propellant burns - it doesn't explode. It is designed to burn the whole period of time that the projectile is travelling up the gun barrel, to provide roughly constant acceleration during the interior ballistics section. One round may burn, igniting others around it - burns very hot and very lethal, may generate enough sudden pressure to pop hatches but not much more.

                      3. Internal fire cooking off ammo 2: MG ammo ignites and starts to cook off - "firing" MG rounds all over the place, both internally and externally.

                      4. Internal fire cooking off ammo 3: HE projectiles cook off. This is the HE in the warheads, not the propellant. Called "high explosive" as it goes off as near-instantly as possible, for maximum instant damage. When this happens you see the tank erupt, turret fly, etc. I've seen film of the turret flying off the tank, the turret roof separating and flying etc. The most catastrophic destruction.

                      None of these things are "instant". In some cases they can be pretty damn quick - high-velocity projectile melting and punching super-heated metal directly into contact with live rounds, or a HEAT plasma jet doing the same. Mostly it requires a fire to start in the wrong place - in an ammo bin or in very close proximity. Many ammo bins were at least partly protected from fire as a safey measure.

                      And will these explosions be modelled? Yup.
                      Last edited by Mormegil; 02-08-2011, 01:32 AM.

                      IS-2: Greatest Tank of Clone War II
                      "Soda Popinski" in game

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                      • #56

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                        • #57
                          Oh my
                          If I keep reading about HOES, the hype is gonna kill me before I even get to try the game ><

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                          • #58
                            Originally posted by [TW]Wilsonam View Post
                            And will these explosions be modelled? Yup.
                            HOOOOOOOOOOOOOOOOLY ....!!!!!

                            [URL="http://www.greatergoodgames.org/"]
                            [/URL]

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                            • #59
                              Originally posted by Mormegil View Post
                              Yoshiro mentioned in IRC something in the Crosshairs podcast about bullet stabilization. I have no idea what that is (because I am not a gun owner), since I wasn't able to listen to the cast, but it sounded like a pretty cool new feature.

                              In Wilsonam / Alan's post, he mentions 4 types of tank fires / cook-offs that will be modeled in ROHOS.



                              Actually, I talked about the different types of explosions - I meant "Yes" to the OP question in that thread - that catastrophic destruction will be modelled. Dunno if we can be bothered to differentiate between all the different ways!

                              Comment


                              • #60
                                Originally posted by [TW]Wilsonam View Post
                                Actually, I talked about the different types of explosions - I meant "Yes" to the OP question in that thread - that catastrophic destruction will be modelled. Dunno if we can be bothered to differentiate between all the different ways!
                                Too late! No backsies!!! You have to do it now.
                                Last edited by Mormegil; 02-08-2011, 12:58 PM.

                                IS-2: Greatest Tank of Clone War II
                                "Soda Popinski" in game

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