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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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The RO2:HoS Fact Thread

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  • #31
    Originally posted by Yoshiro View Post
    Just as a heads up on the Volga talk, quite a few of the maps actually have the volga in spitting distance
    Give some screens! Problem? :troll:

    Comment


    • #32
      Originally posted by Ralfst3r View Post
      Give some screens! Problem? :troll:
      Yeah, screenshots or it didn't happen.
      Modern Warfare 3 - because blowing up families is much more important than gameplay!
      http://www.greatergoodgames.org

      Comment


      • #33
        The Volga is a lie!

        Comment


        • #34
          Added Pz IV G Cutaways.
          sigpic
          YOU DARE AGREE WITH ME?!

          Comment


          • #35
            Whoa, awesome. Thanks for this!
            [LEFT][SIGPIC][/SIGPIC]
            [/LEFT]

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            • #36
              lol Lemon, that links to another forum ><

              Comment


              • #37
                How comes "prone" is not listed as a feature?

                Comment


                • #38
                  and realistic bullet trajectories? (as in bullet drop and travel time)

                  If people read through the facts thread as desired, all won't take that for granted I guess.
                  Last edited by Snuffeldjuret; 02-06-2011, 08:53 PM.

                  Comment


                  • #39
                    Originally posted by Fedorov View Post
                    How comes "prone" is not listed as a feature?

                    LOL. Someone can post here all the news from crosshairs interview?Thanks.

                    Comment


                    • #40
                      From my short memory:


                      Tanks:
                      A dead loader will be replaced by an AI from another role.

                      Destructible fences (Anyone need to ask why I put this one in the tanks section? =P).


                      Penetration:
                      It will distinguish different materials and thicknesses.


                      Suppression:
                      Two types of suppression:
                      Instant suppression: Inspired with Darkest Hour system, making more dificult to shoot back, but not as prohibitive as said system.

                      Accumulative suppression: Slowly builds up the anxiety of the soldier, giving a big sense of danger, and diminishing the ability to hold breath. The anxiety decreases the longer the soldier is out of danger.

                      Impacts against the wall near you will contribute to the suppression.


                      Weapon unlocks:
                      PPSH41: 31 bullet mag - 75 bullet mag - Selective single shot fire.
                      MG34: Ammunition capacity.
                      (Not sure about the details here, so, correct me if I'm wrong or feel free to complete).


                      Scoreboard:
                      Will show Kills, Team play points and the sum of both (not final).


                      Graphics:
                      Randomized muzzle flashes so all shots look different.


                      Fixed Weapons:
                      They'll be placed on random spots on the map (Thanks Unterscharfuhrer)


                      Thats all I can think from the top of my head.

                      I'll just finish with the comment of a friend of mine to whom I sent the podcast:
                      "damned Tripwire... they are making HoS so good no game will be able to compete"
                      Last edited by Fedorov; 02-06-2011, 09:03 PM.

                      Comment


                      • #41
                        Originally posted by mamoo View Post
                        What's the deal with that fixed frame, will you lumber that around or will it be a special point you can fix the machine gun to?
                        They will be placed on random spots on the map! I hope the are destroyable by nades or satchels!
                        sigpic
                        Playing HOS as "Lizard-King"

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                        • #42
                          Originally posted by Fedorov View Post
                          (...)
                          Weapon unlocks:
                          PPSH41: 31 bullet mag - 75 bullet mag - Selective single shot fire.
                          MG34: Ammunition capacity.
                          (Not sure about the details here, so, correct me if I'm wrong or feel free to complete).

                          (...)"
                          I just want to add what I heard/found


                          • PPsh 41: 35-round curved box magazine (default), 71-round drum magazine, selectable firing mode semi or fully automatic
                          • MG-34: 50-round belt (default), 75-round double drum magazine, 100-round belt or 250-round box (?, not confirmed yet)

                          AFAIR even John Gibson didn't exact remember round number in specific unlocks at podcast. Need to verified.

                          Comment


                          • #43
                            I wonder who is the troll who disliked the opening post of this thread.

                            Comment


                            • #44
                              Originally posted by Fedorov View Post
                              I wonder who is the troll who disliked the opening post of this thread.
                              Spoiler!

                              Comment


                              • #45
                                As I remember it, if all your crew die, you have the option to scuttle your tank and respawn. If your tank is still operational, you can drive it back to a re-supply point to get a new tank crew. Better than being stranded.

                                Also, something I liked was the rank system. TK to much and to often and your rank can go negitive, bouncing you to a remedial training server for lower ranking players. This should help stop the boneheads who like to TK in spawn or TK for weapons.

                                They didn't discuss the anti-cheat systems.

                                They are also considering converting your time in-game over to rank. Based on your hours put into RO1 you may start RO2 at an elevated rank.

                                The points system is still being tweaked but if you're supporting your team you get points also. For example if you're a sniper or mg and your mission isn't to actually cap but to support the assult team. You will be rewarded for contributing to your team if you are for instance, sniping and blocking the enemy from occupying the cap zone. Following orders of the Squad Leader earn you points also. It's not just about capping and killing, it's about teamwork. Snipers who break cover to run and cap are playing the role for the wrong reasons. Stay in position and support the assult.

                                I think the supression system may actually help the MG role to be used more realisticly. Supress the enemy to allow your assult team to take the point. Once the point is taken, the MG moves up, then repeat the process. If done correctly, it is very effective. If the enemy is supressed and not able to return fire, your assult team can move in to gernade range, throw gernades then assult the position.
                                sigpic
                                Win7 64-bit|I7 920 Quad Core|6GB DDR3
                                WD VelociRaptor|Soundblaster X-Fi Titanium
                                Nvidia GTX 470|Logitech G9x|Asus 27" LED

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