A video of a broken implementation doesn't show why ping compensation is rubbish. A badly implemented system will always be bad. You can clearly see in that video that the ping used for the lag compensation doesn't match up with the actual ping delay from player to server. Of course the system won't work correctly then.
That's like saying that bullet drop is rubbish by showing a game where the gravity vector is coincidently pointing upwards instead of downwards. That simply means that the implementation is broken. Or like looking for the word apple under the letter B in the dictionary.
You keep arguing for lag compensation, but why? RO's netcode already works great without it. So why fix what isn't broken?
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