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[Question] How detailed will the tankcrewman hitzone be?

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  • #31
    Originally posted by Mormegil View Post
    That's assuming you're getting the nade into the commander's hatch. It might be easier getting one into the driver or MGer (if available) hatch, as it's closer to the ground.

    What about a smoke grenade?
    yeah i did not think about that i just use the slit, but i smoke nade could be interesting. Perhaps you would need to be able to chuck it back out or scuttle the tank till it clears up.
    sigpic

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    • #32
      The vehicle crew collision is somewhere between those two, not as exact as the infantry, but not just big boxes. There is a pill shaped collision that pretty much matches the players head, and then a pill shaped collision that encompasses the player's torso and arms. And yes, a AT rifle round that penetrates can kill a tank crewmen even if they are buttoned up.
      [I support "RO Forums Classic" mode!!!]

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      • #33
        Originally posted by [TW]Ramm-Jaeger View Post
        The vehicle crew collision is somewhere between those two, not as exact as the infantry, but not just big boxes. There is a pill shaped collision that pretty much matches the players head, and then a pill shaped collision that encompasses the player's torso and arms. And yes, a AT rifle round that penetrates can kill a tank crewmen even if they are buttoned up.
        Thanks for the info.

        IS-2: Greatest Tank of Clone War II
        "Soda Popinski" in game

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        • #34
          Originally posted by [TW]Ramm-Jaeger View Post
          The vehicle crew collision is somewhere between those two, not as exact as the infantry, but not just big boxes. There is a pill shaped collision that pretty much matches the players head, and then a pill shaped collision that encompasses the player's torso and arms. And yes, a AT rifle round that penetrates can kill a tank crewmen even if they are buttoned up.
          I just joygasmed. Thank you guys soo much for incorporating that into the game. You made a crazed PTRD Soldier very happy
          [URL="http://www.youtube.com/user/CyanidePlacebo?feature=mhee"]Placebo Cyanide[/URL]

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          • #35
            yeah, thx for the answer.

            bubble shaped collision is more than enough, i was just curious.
            Soon
            VERY soon

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            • #36
              Don't penetrating AP rounds ricochet inside the hull? Sounds difficult to code but I'm not a coder.
              [IMG]http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=360&dateline=1246760045[/IMG]

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              • #37
                Originally posted by [TW]Ramm-Jaeger View Post
                The vehicle crew collision is somewhere between those two, not as exact as the infantry, but not just big boxes. There is a pill shaped collision that pretty much matches the players head, and then a pill shaped collision that encompasses the player's torso and arms. And yes, a AT rifle round that penetrates can kill a tank crewmen even if they are buttoned up.
                Makes sense
                [SIGPIC][/SIGPIC]

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                • #38
                  Originally posted by Agenda_Suicide View Post
                  Don't penetrating AP rounds ricochet inside the hull? Sounds difficult to code but I'm not a coder.
                  Not relevant at this point of the war (or maybe any point), but I understand modern armor piercing fin-stabilized disposing sabot (APFSDS) rounds can go clear through tanks, and kill with over-pressure and the sudden vacuum. Or at least that's what a tanker friend of mine trained on the Abrams told me.

                  So no ricochet there.


                  I'm curious to know if spalling will be modeled.

                  IS-2: Greatest Tank of Clone War II
                  "Soda Popinski" in game

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                  • #39
                    Originally posted by Mormegil View Post
                    Not relevant at this point of the war (or maybe any point), but I understand modern armor piercing fin-stabilized disposing sabot (APFSDS) rounds can go clear through tanks, and kill with over-pressure and the sudden vacuum. Or at least that's what a tanker friend of mine trained on the Abrams told me.

                    So no ricochet there.


                    I'm curious to know if spalling will be modeled.
                    Wow I hadn't even thought about that -- the sudden pressure change caused by a round penetrating a tank actually being enough to kill a person! Interesting...

                    A Dedicated RO Veteran since 2003
                    Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube

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                    • #40
                      Originally posted by hockeywarrior View Post
                      Wow I hadn't even thought about that -- the sudden pressure change caused by a round penetrating a tank actually being enough to kill a person! Interesting...
                      I'd like to see some more reliable sources before counting on the old "my buddy was in the army and said..." That stuff is notoriously suspect.

                      There are a huge amount of myths that seem to make thier way around in the military, even to the instructors. I've heard stories of instructors perpetuating the myths that 5.56 rounds spin end-over-end through the air* and a near miss from a .50 BMG will "kill you with it's shockwave". Both are bogus.

                      *Anyone who's played Metal Gear Solid 3 can remember when this was groan-inducely portrayed by The Boss's modifed M-16.

                      Overpressure killing, perhaps. Vaccum? What vaccum? Where is it coming from?
                      [SIGPIC][/SIGPIC]

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                      • #41
                        Originally posted by LogisticEarth View Post
                        I'd like to see some more reliable sources before counting on the old "my buddy was in the army and said..." That stuff is notoriously suspect.

                        There are a huge amount of myths that seem to make thier way around in the military, even to the instructors. I've heard stories of instructors perpetuating the myths that 5.56 rounds spin end-over-end through the air* and a near miss from a .50 BMG will "kill you with it's shockwave". Both are bogus.

                        *Anyone who's played Metal Gear Solid 3 can remember when this was groan-inducely portrayed by The Boss's modifed M-16.

                        Overpressure killing, perhaps. Vaccum? What vaccum? Where is it coming from?
                        Yeah definitely sounds very suspect to me. I guess he might be thinking that somehow the round would force the air out of the crew compartment or something -- again, not very convincing. I guarantee we'll see it in a future CoD title, though hahaha.

                        And thanks for the info Ramm. I hope getting penetration with an AT rifle isn't a cut and dry affair, or else it will be way too easy to snipe out crew members, especially given the sneaky ninja skills of today's top RO players.

                        A Dedicated RO Veteran since 2003
                        Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube

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                        • #42
                          I think you guys are right on the vacuum. A minute on Google lead me to this thread:
                          http://www.militaryphotos.net/forums...p/t-39544.html

                          My best bet is it kills with spalling / fragments. Modern DU is pyrogenic at high temps - basically incendiary. So molten bits of pyrogenic depleted uranium and molten armor flying around sounds pretty bad. Of course, DU wasn't used in WWII.
                          Last edited by Mormegil; 11-11-2010, 12:26 PM.

                          IS-2: Greatest Tank of Clone War II
                          "Soda Popinski" in game

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                          • #43
                            Okay, the amount of realism you guys putting in this game is starting to pile up on ridiculous levels. So, next question: Can you throw a nade inside the tank if a hatch is open?
                            [COLOR=Red]Bloody[/COLOR] [COLOR=Black]screen[/COLOR]. [B]So[/B] [I]real.[/I]

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                            • #44
                              Originally posted by Serathis View Post
                              Okay, the amount of realism you guys putting in this game is starting to pile up on ridiculous levels. So, next question: Can you throw a nade inside the tank if a hatch is open?
                              THAT would be awesome.

                              A Dedicated RO Veteran since 2003
                              Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube

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                              • #45
                                I wonder how much detail will be included as far as rounds that penetrate the armor...like if a tank shell blasts through the side armor and kills the loader or something will there be a big hole that you can see out of where the round came in? Will dead bodies be modeled or will they disappear? Will there be a concussion effect if something comes in (screen blacking out temporarily or blurring)? When a tank blows up do pieces of the tank come flying off instead of it just turning into a burnt out shell?

                                I realize there may be engine limitations or even time limitations but the thought of all this stuff is so great.
                                [url]http://steamcommunity.com/id/sirjosephdirt/[/url]

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