Unrealistic games can be percieved as more realistic like the case that people find COD more realistic due to things like the fluidity of the animations. Or crysis more realistic due to the visual goodies. For me the effect of having a stable image with pretty much no zooming in and out is more important to me than being able to see things in a 1:1 size. (beside that I don't have a 21" monitor so for me things will look bigger than they would in real-life and i would rather be allowed to slightly adjust it slightly so I can still see things in a 1:1 ratio).
Perceived more realistic or not, CoD is and will always be object of jokes in this forum, because it lacks any of the "practical realism"
yet, you put visual realism over practical realism as if the practical realism was less important (yes, you called visual realism "realistic realism", your subconsciousness betrayed you, no matter how many times you say that both are equally realistic)
you really think TWI is researching and spending a lot of time in making new realistic features to put them in a "less realistic" setting and take them out in the "more realistic" one? that would make as much sense as adding the pink MGs to the more realistic setting.
I don't remove the hud items because it would give me a disadvantage of not knowing certain information that people with a hud would have.
So you put game advantages over visual realism and visual realism over practical realism?
I'm pretty sure that no matter how bothered you are with the perception indicator, you wont hide it. So, if it is such a big visual bother, you still wouldn't disable it because it would give somebody else an advantage?
What pisses me off is that you want to deprive people of essential stuff just because it doesn't fit in your CoD view on realism, and of course you still want to fight in equal conditions and also play in the "more realistic" mode. All at the same time.
You don't like it?, fine, don't use it. but its gonna be there for a reason and I want it.
Which is why I like the idea of the hud on demand system so information can be hidden untill you need it which keeps you immersed better.
I agree here, thats a nice move by TWI
Lets be honest... when people heard the term "relaxed realism" and that there will be a more realistic mode, everyone associated it with "newbie mode" and "elite mode", and of course everybody wants to be in such "elite mode" because everybody has some ego.
That is why every new announced feature that can help the player, no matter how realistic it actually is, people here just want to dump it into the "newbie mode" version. Just to keep their "elite mode" just as hardcore and basic or more than RO, more unforgiving that real life itself. And actually make those modes a real "newbie mode" and "elite mode" with the changes you guys propose.
I for one prefer to stick to the strict definition, and stay away from the "newbie" or "elite" view, the people currently have on those modes:
1- a more realistic setting: Which includes all that makes a battlefield and experience like it should be (AKA, as TWI announced the game), removing those elements that shouldn't be in a real battle like death messages, GPS map, etc...
2- a less realistic setting: Which includes all that makes a battlefield and experience like it should be, but without removing the gamey elements
I personally have no preference playing one or the other, both would be nice depending on the day. And changing the game much further from that would split the community quite hard.
if you want visual realism yourself over the practical realism, just remove the indicators from your hud in options, other players shouldn't suffer by your caprice.
One more thing: RO is realistic because of its features, and NOT because it has no hud or indicators (because It does has hud and indicators). How do you sell the game to your friends? -Hey man, try this game, it has no indicators!!... oh wait, it does... well, try it anyway, its cool for some reason.