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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Will RO:HOS come with 64-bit support?

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  • Will RO:HOS come with 64-bit support?

    So will it have a 64-bit executable like Crysis?

  • #2
    afaik the steam overlay doesn't even work with 64bit exe's. Like with for instance crysis. I could be wrong but I believe there is no 64bit version of UE3, however logically it does work on 64 bit systems.

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    • #3
      I do believe that UE3 at least supports 64bit..I really do hope that a 64bit version is included and even more so on the server side.


      From the UE wikipedia

      "The latest release is the Unreal Engine 3, which is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows XP/Windows Vista/Windows 7 and Xbox 360 platforms, DirectX 10 and DirectX 11 for 32/64-bit Windows Vista/Windows 7, and OpenGL for 32/64-bit Linux, Mac OS X and PlayStation 3."

      Source:http://en.wikipedia.org/wiki/Unreal_Engine


      And this is an extract from an interview with Tom Sweeny of Epic in 2008.

      PCGH: Do UT 3 gamers profit from a 64 Bit environment? Will there be a 64 Bit version? What are the advantages of the 64 Bit version? Are there any differences as far as visuals or performance is concerned?

      Tim Sweeney: We're testing Unreal Tournament 3 with Windows Vista 64-bit to assure compatibility, but we're planning to wait for the OS and application base to mature before doing anything further to really exploit 64-bit.

      We were the first developer to port to the 64-bit environment back in 2004, with 64-bit Windows XP and Unreal Tournament 2004. We were very eager to embrace Windows Vista 64-bit also, and hoped to have moved all of our development machines over to it by now. Unfortunately, the software and driver compatibility still isn't quite there. The base OS is very stable, and it's a joy to work with in isolation. But, then, you need to print something, or run Max or Maya along with a collection of third-party plug-ins, and it all unravels. I'm sure the issues will be worked out with service packs and app updates within the Windows Vista generation, as machines with 4-8GB are finally becoming economical, and could be mainstream in the next 12 months.

      Source: http://www.pcgameshardware.com/aid,6...and-UT-3/News/
      sigpic
      www.twiladder.com
      I'm on a vodka diet, I've lost 3 days so far.

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      • #4
        Originally posted by ButchCassidy View Post
        PCGH: Do UT 3 gamers profit from a 64 Bit environment? Will there be a 64 Bit version? What are the advantages of the 64 Bit version? Are there any differences as far as visuals or performance is concerned?

        Tim Sweeney: We're testing Unreal Tournament 3 with Windows Vista 64-bit to assure compatibility, but we're planning to wait for the OS and application base to mature before doing anything further to really exploit 64-bit.
        And as far as I know that 64bit version has never been released. As I said it works and is compatible on 64bit operation systems, but its running in 32 bit mode then.

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        • #5
          Originally posted by Zetsumei View Post
          And as far as I know that 64bit version has never been released. As I said it works and is compatible on 64bit operation systems, but its running in 32 bit mode then.
          To be honest that's an interview from 2008 so i'm not sure whether they have released that 64bit version in one of the many UE3 updates since then.

          Perhaps one of the Devs can tell us?

          Either way it would help to know just how much support a 64bit version of RoHos would receive.. if any?
          sigpic
          www.twiladder.com
          I'm on a vodka diet, I've lost 3 days so far.

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          • #6
            i would imagine so considering kcan play ostfront on my 64 bit machine

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            • #7
              Yes you can, but its running in 32bit mode, check task manager and you'll see, "RedOrchestra*32"

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              • #8
                I can't 100% confirm it, but the game should be able to run in native 64 bit mode when it is released. All the core engine stuff works fine in 64 bit, the only thing that would prevent it would be if there was a middleware we integrated with the game that we couldn't get 64bit working for.
                [I support "RO Forums Classic" mode!!!]

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                • #9
                  Originally posted by [TW]Ramm-Jaeger View Post
                  I can't 100% confirm it, but the game should be able to run in native 64 bit mode when it is released. All the core engine stuff works fine in 64 bit, the only thing that would prevent it would be if there was a middleware we integrated with the game that we couldn't get 64bit working for.

                  wow...way cool if that really goes down like that. but not if that pushes the date out to 2012.
                  [SIGPIC][/SIGPIC]

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                  • #10
                    Originally posted by [TW]Ramm-Jaeger View Post
                    I can't 100% confirm it, but the game should be able to run in native 64 bit mode when it is released. All the core engine stuff works fine in 64 bit, the only thing that would prevent it would be if there was a middleware we integrated with the game that we couldn't get 64bit working for.


                    Would Steam qualify as 'middleware that you can't get 64-bit working for?'
                    sigpic
                    "That which does not destroy me just makes me more irritable." - Peter Steele (the real one), 1964-2010, RIP

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                    • #11
                      Originally posted by Peter.Steele View Post
                      Would Steam qualify as 'middleware that you can't get 64-bit working for?'
                      No, steam can launch 64 bit applications.
                      Pretty, what do we blow up first? - Myn Donos

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                      • #12
                        its only the steam community overlay that breaks with 64 bit applications. But actually perhaps that's changed with the beta UI.

                        Comment


                        • #13
                          Originally posted by [TW]Ramm-Jaeger View Post
                          I can't 100% confirm it, but the game should be able to run in native 64 bit mode when it is released. All the core engine stuff works fine in 64 bit, the only thing that would prevent it would be if there was a middleware we integrated with the game that we couldn't get 64bit working for.
                          Now that is way cool...RoHos running in 64bit..Jesus the servers are gonna be fantastic if the serverside runs in native 64bit...

                          This news has made my day..
                          sigpic
                          www.twiladder.com
                          I'm on a vodka diet, I've lost 3 days so far.

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                          • #14
                            Originally posted by ButchCassidy View Post
                            Now that is way cool...RoHos running in 64bit..Jesus the servers are gonna be fantastic if the serverside runs in native 64bit...

                            This news has made my day..

                            Good gracious! I've never seen Butch jump for joy!!

                            Comment


                            • #15
                              (uberbump)

                              sorry to revive this thread from the dead, but currently the game runs as 32-bit exe and i'm curious what got in the way of making RO2 a native 64bit application.

                              wasn't there any benefit of making it 64-bit, not enough time for QA or a middleware that wasn't compatible with 64-bit?


                              anyway, after the last big patch the game runs rather smooth and is really a lot of fun, so thanks for an awesome game Tripwire
                              Core i5-3570k | MSI R7850 PE | 8 GB DDR3-1600 RAM | Samsung 840 Evo 120 GB for OS | Win 8.1 Pro 64bit

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