Once again, about the radar, read Ramm's post- he talks about how this was the best way they could find to model a sense of awareness and peripheral vision.
I read his post. By looking at the bottom right of the screen at some icon I think you're losing battlefield awareness and sacrificing immersion. Maybe I'll like it but I doubt it.
I like the two different game modes relaxed realism and realism. Thats a perfectly fine way of getting and keeping new players.
And stfu about the graphics. The game looks great already and just needs a toning down of some of UE3's more overdone effects. What really matters is the models and textures and like always Tripwire is far beyond the competition. These postprocessing effects are the afterthought so give them some time. Plus I really dont get the whole Crysis comparison. Tone down the bloom, add some AA and the new RO is on par or better than anything out there. And this is from a small company.
EDIT: Oh and whats the point of getting indications of where bullets are passing you? How much, if at all, will that help the player in combat? Am I missing something?
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