I have a small rant over here. What's the point in ATGM spam? Every troop I have encountered is having some kind of ATGM on them. Pact players now seems to choose the troops that have it. Some people say they are so inaccurate it doesn't matter, but they are not if you have 3-6 cheap troops lined up that cost as much as Leo2s, some of them will hit and destroy them.
This feels like plaing some sniping game where the only important thing is to have ATGM and helo recon. Sure it slows down the gameplay, but it also makes it so much more cheesy to just sit down and let the misseles do the dueling. The only counter for high range misseles is...buy troops that have the same advantage -> boring. Try to assault with tanks that don't have ATGM against hordes of Pact tanks that have it = suicide(even if they are just sitting in open).
I don't want a game where heavy tanks win the game or any just spam one troop for that matter. But having to place my heavy tanks in back and cover while cheap medium tanks can just sit in the open with their ATGM feels retarted. They are just asking for my Leo2s(I only make 2 leopard 2a4 and one Leo2 later if enemy is tank/vehicle heavy I found this to be good to have strong punch in the beginning for armour) to take them down, but wait...4 misseles coming..
Maybe I need to change something in my playstyle, but I don't see how this ATGM oriented playstyle can continue, something needs to be balanced, I want to have tank duels dammit!
Still a great game.
This feels like plaing some sniping game where the only important thing is to have ATGM and helo recon. Sure it slows down the gameplay, but it also makes it so much more cheesy to just sit down and let the misseles do the dueling. The only counter for high range misseles is...buy troops that have the same advantage -> boring. Try to assault with tanks that don't have ATGM against hordes of Pact tanks that have it = suicide(even if they are just sitting in open).
I don't want a game where heavy tanks win the game or any just spam one troop for that matter. But having to place my heavy tanks in back and cover while cheap medium tanks can just sit in the open with their ATGM feels retarted. They are just asking for my Leo2s(I only make 2 leopard 2a4 and one Leo2 later if enemy is tank/vehicle heavy I found this to be good to have strong punch in the beginning for armour) to take them down, but wait...4 misseles coming..
Maybe I need to change something in my playstyle, but I don't see how this ATGM oriented playstyle can continue, something needs to be balanced, I want to have tank duels dammit!
Still a great game.
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