• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

[Game] ArmA 3, for real

Semantics. Everything that's animated is technically an animation. "Animation" can even mean a completely static scene shown with a moving camera.
But in video-game talk an animation is an actual saved animation for an animated object.
And in that sense, rag-doll physics aren't animations.

They can be combined though. Like an animation for grabbing the chest before slumping over via rag-dolls, or falling to the ground via rag-dolls and then crawling or reaching up.

Although the line between pure rag-doll physics and animations become more and more blurred. E.g. Euphoria.
 
Upvote 0
Visuals are noticeably more polished overall. Weapon handling didnt look that much better from the video though. Less jerky, but still not properly conveying weight and power like RO does so well.

Also, I know it's not that important overall but does this version finally have ragdoll?

Ragdolls are in; a screen shot from a while back shows a soldier flying through the air. Knowing how BIS seems to do a half-done job at things, I have a feeling the ragdolls will be on par with CS:S or other older Source games. I'll be happy if I am proved wrong.
 
Upvote 0
New interview about lighting in ARMA 3
http://www.bistudio.com/company/dev...w-with-pavel-guglava-lead-artist?lang=english
Lighting_3.jpg

iNTYjDngmlSj1.gif

Arma 3 - 'Lighting Showcase' Trailer - YouTube
[yt]mIwfS8uJJIk[/yt]
 
Upvote 0
Last edited:
Upvote 0