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Iron Front: Liberation 1944

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  • Nice. I might buy this game just for the tank battles


    • Originally posted by No0dle View Post
      If you have any specific question about multiplayer, just ask it.
      Asking questions is fine and dandy but I want to see a multiplayer match with my own eyes. There needs to be a video showcasing the online in motion.


      • Ok, looks like my interview thread has been merged with this thread by Yoshiro (even though I asked a mod if its ok to start a seperate thread) ...

        Here's my original post:

        Well, nevermind, I've collected all your questions and I'll do the interview asap, so if anyone still has questions he wants to ask, then hurry up and send me a PM


        • Originally posted by tixhal View Post
          1. is there an armory mode like in arma2?
          2. is there an editor?
          3. will mp be as crappy as arma2's? (pvp or botgrinding)
          4. is the performance better or worse compared to arma2? (urban environment==unf*ckingplayable)

          1. and 2. could make me buy the game if 3. and 4. are similar or worse than arma2.
          I'm not an expert but I read somewhere that the editor is available to make your own missions. Can't answer 1,3 and 4.


          • but I want to see a multiplayer match with my own eyes.


            • I guess all you guys being cautious about this one should wait the release and check videos after that. There will be plenty.



                Originally posted by dogbadger
                SiC 'no sell out militant tactical gamer' Disaster
                Just so you know who you're dealing with ;D


                • Gotta say I'm very excited about this.

                  This must've been answered somewhere, but how will the characters communicate with each other? In ARMA and OFP, the soldiers are using radios for talking. How's it in this game?

                  Oh, and when is it released?
                  Last edited by Gervaise Brook-Hampster; 05-09-2012, 09:58 AM.
                  "[I]You shouldn't sit on a leather sofa with a bare arse[/I]" - Karl Pilkington


                  • Might buy shortly after live-streams appear that convince me further.
                    Always enjoyed OFP/Arma1/2 sessions for the multiplayer part once I found a good modification for it. Oh sleepless nights playing smooth, safe and slow Oh yea!


                    • I guess all you guys being cautious about this one should wait the release and check videos after that. There will be plenty.
                      Definitely, the only game I've bought pre or at release was HOS and look how well that went. If it looks like MP is decent and there are populated PvP servers, I'm in.


                      • Originally posted by Gervaise Brook-Hampster View Post
                        Gotta say I'm very excited about this.

                        This must've been answered somewhere, but how will the characters communicate with each other? In ARMA and OFP, the soldiers are using radios for talking. How's it in this game?

                        Oh, and when is it released?
                        Release is 25th of may


                        • Originally posted by LugNut View Post
                          Definitely, the only game I've bought pre or at release was HOS and look how well that went. If it looks like MP is decent and there are populated PvP servers, I'm in.
                          I really hope for the MP. In one of the videos posted in this thread it showed that you can now take over CAP zones which will hopefully bring players together. Whenever MP is solid or not, I'll probably buy the game anyway. Map editor is GOLD.
                          ''Much good work is lost for the lack of a little more.''
                          - Edward H. Harriman

                          Originally posted by Rabid Penguin
                          I would rather blowtorch my nipples off than play Action Mode.


                          • Q&A with Patelaros Vasileios aka Panzer_Baron

                            For about one week the Red Orchestra and Il-2 communities had been given the chance to send in their questions concerning Iron Front: Liberation 1944. The following Q&A with Patelaros Vasileios (aka Panzer_Baron), Art Director of the Iron Front team, is the result.

                            Q: Could you tell us a little bit about what an Art Director does and what your tasks in the Iron Front development are?

                            A: In various companies the work of Art Director is always different. In AWAR, my main task is the overview of the design part, but I also do a lot of modeling, texturing, training of the young ones in our company and other organizing, executive work. I should say, that almost every primary worker in our company has a wide spectrum of tasks and abilities.

                            Q: Who are the developers behind Iron Front?

                            A: When it all was just starting, Sarmat had a part of its team working on
                            Last edited by No0dle; 05-13-2012, 07:31 PM.


                            • Thanks for this, very interesting!


                              • Thanks for the interview, very interesting.

                                What I take from this is, they're not really interested in supporting the after release content-wise. Instead they'll probably begin an ArmA 3 port right after release.

                                RO Bitter-Veteran. Creator of RO-Kryukovo.
                                I support the "RO Devs Classic" mode!11