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Infiltration [Unreal Tournament 1999]

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  • #16
    Originally posted by [-project.rattus-] View Post
    the only downside of the mod is that the run anims suck balls, but that is partly due to UT's rigid animation system.
    While running animations might not be on par with Call of Duty motion captured ones, take a look at 0:33, when guy gets shot while moving, he is influenced by inertia to take another 2 steps and than falls down. I think think something like this can be seen only in few modern shooters.

    What everyone needs to start playing is up do date "COMMUNITY EDITION 2011" (which is, sadly, taking looooong time to complete).

    Nobody wants to browse and work trough zillions of files and folders so they could get up-to date perfect inf install (just take a look at this guide which is probably not up to date).

    There are many new realism-fans who probably dont know that this mod exists, and I guarantee you most would take a ride on the INF-train had a "1-click installation" existed.

    Seems like most INF-fans stopped playing hoping that infiltration will be reincarnated on some of the new engines, but fact is, INF is good as it gets, even on old UT99 engine it kicks butt out of the new "realism based" games.
    Last edited by Omar The Insurgent; 04-13-2011, 03:25 AM.

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    • #17
      Originally posted by Lt_Kettch View Post
      This leads to only one conclusion, gift me UT99 on steam!

      (Poor Germans aren't allowed to buy it from steam and it wasn't even in the Unreal Anthology box :'( )
      Get it at gog.com.

      Red Orchestra: Ostfront 41-45 - Nederland

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      • #18
        Updated OP and uploaded my compiled archive of mutators. Some may be in the community edition already. Will upload Unrealgold dependencies and map packs later(Have to dig up my disc)
        Last edited by slavek; 04-13-2011, 04:08 AM.

        Greater Good Games
        KillingFloorServer: 204.145.81.18:7707

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        • #19
          Uploading Co-op map packs. Links will be in OP soon. Also would anyone be interested in a Co-op/pvp Server?

          Greater Good Games
          KillingFloorServer: 204.145.81.18:7707

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          • #20
            Originally posted by [-project.rattus-] View Post
            the only downside of the mod is that the run anims suck balls, but that is partly due to UT's rigid animation system.
            They where actually quite good for their time (i remeber beeing impressed by them, way back when, i've followed INF since it was an Unreal mod, way before UT), and yeah, the UE 1.5 engine predates skeletal animation, so this was all done the old fashioned way, vertex by vertex deformation.

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            • #21
              Yeah! Bless you for this thread

              Infiltration is the game that brought me realism like no other. If people are getting back into it, then i'm installing again too!

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              • #22
                if your on steam which unreal is this. Unreal, unreal 2, unreal gold? I've got all of those sitting in my not installed bin of steam games that I got from packs..
                "We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! "
                - HockeyWarrior,
                From the original RO:HOS is dying thread circa 2009.

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                • #23
                  The original Unreal Tournament
                  Peace has cost you your strength! Victory has defeated you! - Bane

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                  • #24
                    I wish they'd make a new INF with UDK and release it as a standalone game.

                    RedOrchestra.NL: Dutch RO Resource

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                    • #25
                      Originally posted by Nimsky View Post
                      I wish they'd make a new INF with UDK and release it as a standalone game.
                      Sadly that won't happen, the team split up years ago, right after the release of v2.9, and all the latest stuff to be released for INF is community made, not actually by the Sentry-Studios team (though a couple of it's members, like Beppo, are still around, and he's made a fair few of the mutators in use now, but it's still technically "unofficial" stuff, the mod itself won't be seeing any new versions).

                      It's a damned shame, but from what i've heard, i can understand why they chose to part ways.

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                      • #26
                        Originally posted by Grobut View Post
                        Sadly that won't happen, the team split up years ago, right after the release of v2.9, and all the latest stuff to be released for INF is community made, not actually by the Sentry-Studios team (though a couple of it's members, like Beppo, are still around, and he's made a fair few of the mutators in use now, but it's still technically "unofficial" stuff, the mod itself won't be seeing any new versions).

                        It's a damned shame, but from what i've heard, i can understand why they chose to part ways.
                        RO2 mod anyone? Many of the mechanics would already be ingame including the Iron sight free aim. What would that leave? Weapons, Player models, Inf Loadout/attatchment system, and gametypes. I'm not saying it would be easy but not out of reach either, RO2 would provide a good frame to build from.

                        Edit: Sorry for late map downloads, was unable to load TWI forums last night and all day today. Adding more maps when I can.
                        Last edited by slavek; 04-16-2011, 02:20 AM.

                        Greater Good Games
                        KillingFloorServer: 204.145.81.18:7707

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                        • #27
                          Originally posted by slavek View Post
                          RO2 mod anyone? Many of the mechanics would already be ingame including the Iron sight free aim. What would that leave? Weapons, Player models, Inf Loadout/attatchment system, and gametypes. I'm not saying it would be easy but not out of reach either, RO2 would provide a good frame to build from.

                          Edit: Sorry for late map downloads, was unable to load TWI forums last night and all day today. Adding more maps when I can.
                          It would, RO2 has a lot of the stuff needed allready, the hardest part would be the attachment system, which is probably the most complicated part of INF as it is.

                          Problem is, though, even mods are interlectual propperty, and you can't just assemble a new team to continue work on it, it would basically be theft.

                          The only way this could happen, is if we could get a guy like Beppo interested in making it, and assembling a new team to do so (if he can, he was not Project-lead, Warren was), then it could definately become a reality.
                          Beppo was the lead-coder, he probably made more than half the stuff that made INF what it was, and he's one of the few Sentry guys who never really stopped working on INF, and he has helped the RO modding scene on several occations aswell, so i'd say he's the go-to guy.

                          Otherwise, someone would have to make a knock-off mod, or "the spiritual successor to INF" if you will under a new name, but that woulden't really be the same..

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                          • #28
                            This is an attempt to simplify installation of Infiltration mod so even average folks can try it easily in its all glory.

                            While you are downloading watch a video about some realism features Infiltration has to offer:

                            YouTube - Infiltration mod (Unreal Tournament 1999) features



                            Infiltration easy install guide with up-to-date files, graphic improvements and working server browser(updated 2-May-2011):

                            Whats updated in this version?
                            - added second features video (interlinked with first video above)
                            - changed line under IV. Additional info step 3. which talks about fixed server browser (thanks to soultaker007) - just redownload my INF compilation
                            - added additional steps under IV. Additional info about claymores, door charges and parachute grenade ammo
                            - added info on how to bind custom-features like weapon deploy, nightvision, etc. (located under II. Configuring)


                            I. Downloading & Installing (95% of the process)
                            Note: All installing files are to be directed to Unreal Tournament folder (for example C:\Unreal Tournament)
                            Note 2: This is a complete guide so you don't need anything else outside the guide.

                            1. Install UT99 but DONT patch it
                            2. Download and install 2.9 Community Edition full (mirror by soultaker007)(1.2gb) - when asked apply UT99 patch from there, skip OpenAL installation, use "Complete install" option
                            3. Download and install Psytex 1.2 Full (mirror by soultaker007) (133mb) - overwrite files when asked during installation
                            4. Download my INF compilation (link by soultaker007) (30mb) and extract it to UT99 folder (overwrite all when asked)
                            5. Download and install OpenAL installer (mirror by soultaker007) (0,5mb)
                            Thats it. Most people can go and play right away but those who want to improve gaming experience keep reading.

                            II. Configuring
                            1. Decide to use Bloom or no Bloom effect: Go to UT99 folder and run Bloom_ON.bat to have bloom turned on, and Bloom_OFF.bat to disable bloom. This needs to be done only once but you can alternate between the two.
                            2. Setting keys for server-based custom features
                            Open console and type in:
                            ...1. "set input x mutate banddobandage" - Bandage wounds
                            ...2. "set input x nvision" - Use nightvision scope(requires night vision in inventory)
                            ...3. "set input x mutate mutdodeploy" - While in iron sight mode deploy weapon on box or wall
                            ...4. "set input x mutate reportcontact" - Say "Contact" with view direction

                            where x is any key you want to use. Type in without "".

                            Note: These binds are usable on most servers but not all servers have all functions.
                            Note 2: You have to type in these commands only once except if you want to change the key.

                            III. Running Infiltration
                            There are 2 ways:
                            1. Infiltration_Fast_CPU.bat in the UT99 folder - this one should help if your game runs too fast
                            OR
                            2. Start Menu - Programs - SentryStudios - Infiltration - Play Infiltration -no quick menu This is just link to normal Infiltration.exe. DO NOT run "Play Infiltration" icon from desktop as there is a chance you can mess up pre-configured ini files.
                            Note: When running for the first time you can configure everything ingame except the renderer device in video options, it is already preconfigured to use DX9

                            IV. Additional info
                            1. This has been tested only on Windows XP SP3 so far, but there is no reason that it should not work on Vista or Seven.
                            2. Loadouts provided are updated default ones. However, infiltration has MUCH more weapons, gadgets and attachments that you need to add to your loadouts manually.
                            3. Ingame there is working server browser but 2 servers that are not picked up by it are available in the favorites. To browse for servers go to The Network - Server Browser - Infiltration all (you might have to wait a couple of seconds on refreshing the servers).
                            4. Since this package is using custom graphics improvement, ALT+TAB can lead to crashes. To prevent this, simply press ALT+Enter to go into window mode and than you can ALT+TAB safely.
                            5. Features like back-up iron sights on scopes or deployable bipods(m60) are activated mostly by holding RMB and pressing Activate attachment key.
                            6. In Loadout menu there are things like claymore mines and door charges which can be picked up/activated using tapping or holding Use key - to set a tripwire you have to use knife on the claymore(not sure anymore)
                            7. You may come across special ammo used for grenade launchers(parachute nades, etc.) but they are disabled on servers since they are too buggy.
                            Last edited by Omar The Insurgent; 05-03-2011, 04:23 AM.

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                            • #29
                              in many ways I think that ACE is probably the spiritual successor to inf. Atleast thats from never playing inf and watching all of these videos.
                              "We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! "
                              - HockeyWarrior,
                              From the original RO:HOS is dying thread circa 2009.

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                              • #30
                                Added your install guide to OP Omar. Very useful.

                                Greater Good Games
                                KillingFloorServer: 204.145.81.18:7707

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