Speaking of Bioshock Infinite, since I would rather avoid spoiling anything specific (and so far have done pretty good job) since I'm kind of interested, somehow I've gathered such impression it suffers quite a bit from gameplay and story segreration\bit negative case of so-called interactive movie.
So how much there is hyperbole in those statements and if it has some basis, how bad is it? Difficult to make sense out of typical Internet nerdrage without getting spoiled to the arse.
The few times I died it was obvious that the enemies, items, ect. were entirely scripted in spawn numbers and location. But for the most part, it is not an interactive movie. You can actually move freely between certain sub-parts of maps. When it comes to exploring you can go in any order. However, the areas to explore are not that big. Often times I entered an area only to have to re-enter it again to complete an objective. So you can prioritize things yourself slightly.
Switching between chapters typically involves cut scenes, sometimes with some interaction. Pulling levers and pushing elevator buttons are animation, and occasionally there are "push E to do this" sequences but they are honestly not that common. It clearly isn't an open world shooter like STALKER, yet it isn't a linear game like CoD.
The gameplay itself is solid, but IMO is just average. Enemies are rather stupid when it comes to detecting the player. You can get rather close and they still won't see you, or you can clear out a room, go to another room, come back, and more enemies will be walking amongst their fallen friends that you just killed and act like everything is normal.
The story is rather nice, as is the setting, the city, the music, and the overall atmosphere is nicely done. It picks up in the end and is certainly better than your typical shooter. I would recommend buying it. I have an extra copy I am looking to sell so PM if interested.
I finished Crysis 3 today as well. It was the shortest of all the games (excluding Warhead), but it was solid. Some of the missions gave larger spaces than Crysis 2, but the overall gameplay was much more similar to Crysis 2 rather than 1. The story was better than Crysis 2 and connected more with Crysis 1, but it was nothing special. Overall gameplay was solid but IMO still not as good as 1/Warhead.
Graphically it looked great, and ran decently. It is significantly more demanding than Crysis 2. I got as low as 20 frame rates in grassy areas, to 33-35 in out door areas, to 40-50 indoors. I believe my AMD 965 is holding my GTX 670 PE back. All settings maxed out, 1x AF and FXAA.