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Mac Killing Floor crashes to desktop after server changes map

I experience the same issue with Mavericks 10.9.1

I experience the same issue with Mavericks 10.9.1

I can approve this issue - experiencing the exact same behaviour with KF on OS X Mavericks (10.9.1).

Whenever a Map is finished and either the Server is loading a new Map, after a few seconds when the game starts (AFTER the initial Perk Selection!) the game quits without any error message. The same happened to me when I choose "Disconnect" at the end of a Map in order to return to the menu - after a few seconds in the Menu also an unexpected quit.

Here's an extract from my Console.log for the time just before the unexpected Quit:
Code:
04.01.14 03:10:56.552 WindowServer[88]: MPAccessSurfaceForDisplayDevice: Set up page flip mode on display 0x04280300 device: 0x7fe145306290  isBackBuffered: 1 numComp: 3 numDisp: 3
04.01.14 03:10:56.856 WindowServer[88]: Display 0x4280300 released by conn 0x2235f
04.01.14 03:10:56.932 com.apple.launchd.peruser.501[163]: (com.tripwireinteractive.killingfloor.52304[2739]) Exited with code: 1

Hope you can fix this soon, as it is quite annoying to have to restart KF everytime after a map :(
 
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swizzinex, KF never crash in the menu for me. It' always in-game after loading a second map (and sometime even on the first game).

Since yesterday, however, KF will not launch - it crashes after the splash screen is shown. I validated file, removed ClientRegistry.blob, restarted the computer 2 times, added the -window startup option - nothing helped.
 
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KF does not launch on Mavericks Mac OS X 10.9.1

KF does not launch on Mavericks Mac OS X 10.9.1

The game does simply not start. It shows the splash image and then quits.

I verified the game cache: ok
I cleaned the steam application folder: didn't help
I deleted killingfloor.ini: didn't help
I deleted the whole Killing Floor Application Support Folder: didn't help

Here is the killingfloor.log file contents, something seems to be 'NULL':

Log: Log file open, Sun Jan 12 16:45:16 2014
Init: Name subsystem initialized
Init: Version: 3339 (128.29)
Init: RO_VERSION: 1092
Init: KF_VERSION: 1058
Init: Compiled: Jan 2 2014 14:17:30
Init: Command line:
Init: (This is Mac OS X patch version 3339.0)
Init: Character set: Unicode
Init: Base directory: /Users/macfrank/Library/Application Support/Steam/SteamApps/common/killingfloor/System/
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: Your ini had WinDrv...Forcing use of SDLDrv instead.
Log: Your ini had D3DDrv...Forcing use of OpenGLDrv instead.
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding OpenGL library...
Log: Game class is 'KFCinematicGame'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.893638...
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: Browse: KFIntro.rom?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Name=Hirosaga
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 39477->39477; refs: 418866
Log: Game class is 'KFCinematicGame'
Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 3.186742...
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Konnte 'NULL':  nicht laden
Log: Unreal Call Stack: UObject::StaticLoadObject <- UObject::processEvent <- ULevel::SpawnActor <- UObject::processEvent <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
Exit: Exiting.
Log: FileManager: Reading 0 GByte 199 MByte 8 KByte 383 Bytes from HD took 0.407835 seconds (0.134292 reading, 0.273543 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Jan 12 16:45:23 2014
 
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Killing Floor crashes to desktop after server changes map

This is still going on... :(
I've followed all of the steps on the instructions in the link below as well as disabling the Steam Interface in-game;
http://steamcommunity.com/sharedfiles/filedetails/?id=125107851

Did anyone come close to achieving a fix yet?
I'm running Mavericks 10.9.5/3.3GHz/4GB/nVidia GeForce GT 740

I'm going to go ahead and start including my Crash Logs going forward.
 
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Killing Floor crashes to desktop after server changes map too

Killing Floor crashes to desktop after server changes map too

This is still going on... :(
I've followed all of the steps on the instructions in the link below as well as disabling the Steam Interface in-game;
http://steamcommunity.com/sharedfiles/filedetails/?id=125107851

Did anyone come close to achieving a fix yet?
I'm running Mavericks 10.9.5/3.3GHz/4GB/nVidia GeForce GT 740

I'm going to go ahead and start including my Crash Logs going forward.
 
Upvote 0
Here are 2 Crashlogs as promised;

Code:
3339 (128.29).1094.1064
0
Dec  2 2014 10:10:24

2836.770996

UALAudioSubsystem::Update <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
____________________________________________________________
Code:
3339 (128.29).1094.1064
0
Dec  2 2014 10:10:24

2394.144531

UCanvas::DrawTile <- UCanvas::WrappedPrint <- UCanvas::execDrawText <- UObject::ProcessEvent <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UpdateWorld <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
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