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Killing Floor crashes to desktop after server changes map

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  • [KF] Killing Floor crashes to desktop after server changes map

    Hi,

    I'm playing kf on OS X Mavericks and, when playing multiplayer, after the server loads a new map after a vote, the game begins, I spawn but after a few seconds it get a black window and the game crashes to desktop.

  • #2
    I experience the same issue with Mavericks 10.9.1

    I can approve this issue - experiencing the exact same behaviour with KF on OS X Mavericks (10.9.1).

    Whenever a Map is finished and either the Server is loading a new Map, after a few seconds when the game starts (AFTER the initial Perk Selection!) the game quits without any error message. The same happened to me when I choose "Disconnect" at the end of a Map in order to return to the menu - after a few seconds in the Menu also an unexpected quit.

    Here's an extract from my Console.log for the time just before the unexpected Quit:
    Code:
    04.01.14 03:10:56.552 WindowServer[88]: MPAccessSurfaceForDisplayDevice: Set up page flip mode on display 0x04280300 device: 0x7fe145306290  isBackBuffered: 1 numComp: 3 numDisp: 3
    04.01.14 03:10:56.856 WindowServer[88]: Display 0x4280300 released by conn 0x2235f
    04.01.14 03:10:56.932 com.apple.launchd.peruser.501[163]: (com.tripwireinteractive.killingfloor.52304[2739]) Exited with code: 1
    Hope you can fix this soon, as it is quite annoying to have to restart KF everytime after a map

    Comment


    • #3
      Issue is also being discussed here:
      http://forums.tripwireinteractive.co...ad.php?t=93466
      http://forums.tripwireinteractive.co...ad.php?t=93757

      Comment


      • #4
        swizzinex, KF never crash in the menu for me. It' always in-game after loading a second map (and sometime even on the first game).

        Since yesterday, however, KF will not launch - it crashes after the splash screen is shown. I validated file, removed ClientRegistry.blob, restarted the computer 2 times, added the -window startup option - nothing helped.

        Comment


        • #5
          KF does not launch on Mavericks Mac OS X 10.9.1

          The game does simply not start. It shows the splash image and then quits.

          I verified the game cache: ok
          I cleaned the steam application folder: didn't help
          I deleted killingfloor.ini: didn't help
          I deleted the whole Killing Floor Application Support Folder: didn't help

          Here is the killingfloor.log file contents, something seems to be 'NULL':

          Log: Log file open, Sun Jan 12 16:45:16 2014
          Init: Name subsystem initialized
          Init: Version: 3339 (128.29)
          Init: RO_VERSION: 1092
          Init: KF_VERSION: 1058
          Init: Compiled: Jan 2 2014 14:17:30
          Init: Command line:
          Init: (This is Mac OS X patch version 3339.0)
          Init: Character set: Unicode
          Init: Base directory: /Users/macfrank/Library/Application Support/Steam/SteamApps/common/killingfloor/System/
          Init: Ini:KillingFloor.ini UserIni:User.ini
          Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
          Init: Object subsystem initialized
          Log: Your ini had WinDrv...Forcing use of SDLDrv instead.
          Log: Your ini had D3DDrv...Forcing use of OpenGLDrv instead.
          Warning: Missing Class Class Editor.TransBuffer
          Log: Initializing OpenGLDrv...
          Log: binding OpenGL library...
          Log: Game class is 'KFCinematicGame'
          Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.893638...
          ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
          Log: Browse: KFIntro.rom?Class=Engine.Pawn?Character=Corporal_L ewis?team=1?Sex=M?Name=Hirosaga
          Log: Collecting garbage
          Log: Purging garbage
          Log: Garbage: objects: 39477->39477; refs: 418866
          Log: Game class is 'KFCinematicGame'
          Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 3.186742...
          ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
          Log: Created and initialized a new SDL viewport.
          Log: ALAudio: Using ALC_EXT_capture to record audio.
          Warning: Konnte 'NULL':  nicht laden
          Log: Unreal Call Stack: UObject::StaticLoadObject <- UObject::ProcessEvent <- ULevel::SpawnActor <- UObject::ProcessEvent <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
          Exit: Exiting.
          Log: FileManager: Reading 0 GByte 199 MByte 8 KByte 383 Bytes from HD took 0.407835 seconds (0.134292 reading, 0.273543 seeking).
          Log: FileManager: 0.000000 seconds spent with misc. duties
          Uninitialized: Name subsystem shut down
          Uninitialized: Allocation checking disabled
          Uninitialized: Log file closed, Sun Jan 12 16:45:23 2014

          Comment


          • #6
            Anything new on the map-change crash problem?
            I'm experiencing it frequently when hosting and playing with my friends.

            Would be nice to get rid of it.

            Comment


            • #7
              I second this. This has been happening to me recently. I don't know why, but it worked fine a while ago. If you can also fix this issue (OpenGL related) it would be neat.
              Log file attached.
              Attached Files
              [url=twitter.com/spidernetlabs]Twitter[/url] | [url=www.github.com/spidernetlabs]GitHub[/url]

              Comment


              • #8
                Problem still persists for me as well. Also - it won't save perk progress.

                Comment


                • #9
                  steam update today fixed some problems, sadly not this one for me

                  Comment


                  • #10
                    Killing Floor crashes to desktop after server changes map

                    This is still going on...
                    I've followed all of the steps on the instructions in the link below as well as disabling the Steam Interface in-game;
                    http://steamcommunity.com/sharedfile.../?id=125107851

                    Did anyone come close to achieving a fix yet?
                    I'm running Mavericks 10.9.5/3.3GHz/4GB/nVidia GeForce GT 740

                    I'm going to go ahead and start including my Crash Logs going forward.

                    Comment


                    • #11
                      Killing Floor crashes to desktop after server changes map too

                      This is still going on...
                      I've followed all of the steps on the instructions in the link below as well as disabling the Steam Interface in-game;
                      http://steamcommunity.com/sharedfile.../?id=125107851

                      Did anyone come close to achieving a fix yet?
                      I'm running Mavericks 10.9.5/3.3GHz/4GB/nVidia GeForce GT 740

                      I'm going to go ahead and start including my Crash Logs going forward.

                      Comment


                      • #12
                        Here are 2 Crashlogs as promised;

                        Code:
                        3339 (128.29).1094.1064
                        0
                        Dec  2 2014 10:10:24
                        
                        2836.770996
                        
                        UALAudioSubsystem::Update <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
                        __________________________________________________ __________
                        Code:
                        3339 (128.29).1094.1064
                        0
                        Dec  2 2014 10:10:24
                        
                        2394.144531
                        
                        UCanvas::DrawTile <- UCanvas::WrappedPrint <- UCanvas::execDrawText <- UObject::ProcessEvent <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UpdateWorld <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

                        Comment


                        • #13
                          Apparently nothing has been fixed regarding this problem. Everything folks are stating is also happening to me. It would be nice for me to further support this game through DLC but until they fix this issue I will not waste my money on any further projects from this company.

                          Comment

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