Developer Backtrace:
Log: [ 1] ./ucc-bin-real() [0x846efdb]
Log: [ 2] [0xb770f500]
Log: Unreal Call Stack: AActor::ProcessState <- AController::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Well now we have a new problem: objective mode crashes and just won't work.
Ok, so what happened here is that we upgraded the build system to target the Valve Runtime, which was based on Ubuntu 12.04.
As you can see, this caused problems on older glibc installs.
We're going to roll back the server's compiler to correct this shortly. We _will_ require the newer glibc at some point in the future, but it's just absolutely not cool that you got zero warning like this