1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
2 of 2 < >

Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

The Harmless Mutator Suggestion List:

This is a sticky topic.
  • Filter
  • Time
  • Show
Clear All
new posts

  • The Harmless Mutator Suggestion List:

    We are looking into the creation of a "harmless" mutator list which would include mutators not fit for whitelisting and letting perks get leveled, but we could allow the use of your current perks. (IE: Most mods/mutators should be fit for this list if we can get it to work as long as they aren't trying to do something fishy in the code)

    A few things to note

    1) We can not at this time guarantee the creation of this, we are looking into what it would take to create such as system now

    2) Mutator authors will once again need to submit their mutators to the list and provide their code. If they wish it to be private they can PM either Xienen or myself with a download link

    So please get your favorite mod authors to submit their mutators to this list.

    Example post:
    Mod/Mutator Name: Yoshi's Awsome Mod
    Description of the Mod/Mutator: This mod allows you to do the most awesome things, and they are .....
    Mutator File Name/File Size: YAM.u 23kb, YAM2.u 32.kb
    Download Link:
    Download Link to Source: or a note that it has been PMed to one of us
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Thank you a ton!
    A life lived in fear is a life half lived ~Spanish Proverb


    • #3
      Mod/Mutator Name: Custom Trader Mutator
      Description of the Mod/Mutator: This mod allows you to add any community made weapon to a single list, via GUI or INI file, negating the requirement of a separate mutator for each and every weapon released.
      Mutator File Name/File Size: KFCustomTraderMutV2 / 3.47kb
      Download Link:
      Download Link to Source:

      Thank you to both Marco and Benjamin with helping to get this mod working.


      Last edited by braindead; 12-07-2010, 04:36 PM.


      • #4
        I've suggested this before, but I'll suggest it again since I don't see the fault in it...

        Why not have a separate section of the whitelist for mutators which disable perk progress themselves when loaded? Just give mutator creators the code to do this and only 'greylist' mutators that do this. Seems like it would be the easiest solution, and wouldn't require any code changes.


        • #5
          What about the Brute mutator? Should it be submitted here, or to the official Whitelist mutators?


          • #6
            Mutator: Only This Specimen
            Description: Allows you to pick a single type of specimen to fight against for the duration of the game. Unlike the other specimen-only mutators this allows you disable special spawns, meaning you won't see other enemies in later waves. It also allows you to use the specimen as the boss, with scaled health.
            Mutator File Name/Size: OnlyThisSpecimen.u / 6,178 bytes.
            Mutator download:
            Source download:

            What about the Brute mutator? Should it be submitted here, or to the official Whitelist mutators?
            We're hoping to have it added to the whitelist.


            • #7
              Mod/Mutator Name: Unsilenced MAC-10
              Description of the Mod/Mutator: This mutator gives you the unsilenced and more balanced verison of the MAC-10
              Mutator File Name/File Size: MAC10Mut.u 22 kb
              Download Link:
              Download Link to Source:
              Last edited by YoYoBatty; 12-09-2010, 09:04 PM.


              • #8
                Mod/Mutator Name: BD Vehicle Mod
                Description: Allows vehicles and helicopter, using the TWI vehicles as drivable vehicles. Passenger weapons and Fuel Can weapon/tool
                Mutator filename/size:
                Download Link:
                Download Link to Source:

                Braindead and Arramus



                • #9
                  For this patch the cut off point has been reached. Not sure if your trigger pack made it Falidell. But please keep submitting for future updates.
                  Pretty, what do we blow up first? - Myn Donos


                  • #10
                    no problem and will do =D thankyou again for adding this grey-list =D
                    Every great advance in natural knowledge has involved the absolute rejection of authority.
                    - Thomas H. Huxley


                    • #11
                      Oh yea baby

                      Please Whitelist this, NOT greylist

                      Mod/Mutator Name: Gas Can Pickup
                      Description of the Mod/Mutator: This Pickup is for mission maps. You can pickup any item, carry it, and then use it only in specific volumes. Used for objective based play.
                      Mutator File Name/File Size: KFGasCan.u 16.2Kb
                      Download Link:
                      Download Link to Source: (FileFron took it off and I dont have the file anymore
                      Last edited by Fel; 03-21-2011, 05:25 PM.
                      My Portfolio


                      • #12

                        just a bunch of triggers and a door mover that make mission map making easier for people.. nothing gameplay altering...EDIT: actually come to think about it should i remove the FA_ForceRespawner? when triggered it respawns dead or alive players .... if used incorrectly it can be rather hazarous in terms of gameplay and fairness... would that make this make this triggerpack void to whitelisting/grey-listing or will that just be map specific issue and not my problem? i can assist with whitelisting checking by describing how this stuff works and checking the map myself if need be

                        download Link-> here zip=32.3kb Fall_triggerpack.u=93.7kb

                        source code Link->here zip=31.2kb all the scripts=70.8kb

                        it's ok if it doesn't make the next update it's a rather large amount of code
                        4101 lines, 463 statements.

                        i've also posted this on the whitelist suggestion thread so this is kind of just a back-up measure lol
                        also here is a link to the thread about this triggerpack if you want to look and see =D
                        Last edited by Falidell; 02-04-2011, 07:20 PM.
                        Every great advance in natural knowledge has involved the absolute rejection of authority.
                        - Thomas H. Huxley


                        • #13
                          Falidell, if used incorrectly in a map, the map itself wouldn't be whitelisted.
                          Pretty, what do we blow up first? - Myn Donos


                          • #14
                            ok so it wouldn't void my triggerpacker to white/grey listing ,so it's not my problem, in other words sweet =) thankyou Yoshiro!! =D
                            Every great advance in natural knowledge has involved the absolute rejection of authority.
                            - Thomas H. Huxley


                            • #15
                              Mutator name: Christmas Specimens
                              Originally posted by 2fangz, the creator of this mutator
                              This mutator makes it so you can play with the Christmas Zeds on EvilSantasLair.

                              Note: You can ONLY play this mutator on the Christmas map.
                              File: KF Xmas Files.rar 142 MB
                              Download link:
                              Last edited by flashn00b; 11-22-2011, 06:21 AM.