1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
2 of 2 < >

Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

KF-Forest (and KF-ForestNight)

  • Filter
  • Time
  • Show
Clear All
new posts

  • KF-Forest (and KF-ForestNight)



    (archive includes both day and night version)

    Server Crash on Map-Change should now be fixed!
    • Removed emitters. No more water splashes and smoke from the cabin chimney but the map shouldn't crash servers anymore
    • smoother spawning ZEDs

    The Workshop is being updated. If you subscribed to the map there you should get the update automatically.

    If you downloaded the map manually (e.g. to install it on your server) please download the newest version from the link above.

    Old Changelog:
    • new trader in the cave to get players to use that part of the map more
    • water doesn't cut off legs anymore
    • easter-egg sign and sneezing closet should work online

    Plus a fix for a place where players could leave the map (thanks Baz135)! Please download the map again!

    The workshop version is updated already. If you have it from there everything should be taken care of.

    • most textures are made from textures from
    • the skies are made from samples from
    • the big rock (in myLevel.LATTEH) was modeled by LATTEH
    • some textures are from Hourences' texture packs
    Last edited by Murphy; 04-21-2013, 03:42 AM.

  • #2
    That's smart to release both night and day. It's one of the main things I hear design wise that people will complain about to me with some of my stuff. Some people think its too bright other's too dark, blah blah. Let em have two versions so they can focus on gameplay.


    • #3
      Yeah, it was a popular demand.


      • #4
        Sweet release Murphy! I absolutely loved the beta and this is for sure going to get used massively by myself whether the players want it or not - Friendly, supportive game server host awaiting your arrival.
        >> My Custom Content Archive <<


        • #5
          Sweet! I told you that a night version would look great. Ill give this DL once I get back home and give it a run through. Thank you for making it happen


          • #6
            Awesome murphy! Cant wait to play it!
            [URL=""][COLOR=Yellow]My Levels On GameBanana![/COLOR][/URL]


            • #7
              LATTEH you yourself created objects? ...Good Object


              • #8
                Does it still crash dedicated server after the map restart? Your maps are great. It's very sad that I can't put them on my servers
                KF-DarkZone released! Check it out...


                • #9
                  That hasn't changed. TWI are aware of this and I think we know what's causing it and how it can be fixed (at least a mod team for UT2004 ran into the same issue and fixed it that way) but I guess actually fixing it is another story. Maybe too much work testing and making sure it doesn't break something else and simply not deemed worth it? I don't know.
                  I made Xienen aware of it before he left, and months later I had a conversation about it with Yoshi and handed him what we found - but that's months ago too now. *shrug*

                  I'm sorry.


                  • #10
                    Originally posted by Murphy View Post
                    That hasn't changed. TWI are aware of this and I think we know what's causing it and how it can be fixed (at least a mod team for UT2004 ran into the same issue and fixed it that way) but I guess actually fixing it is another story. Maybe too much work testing and making sure it doesn't break something else and simply not deemed worth it? I don't know.
                    I made Xienen aware of it before he left, and months later I had a conversation about it with Yoshi and handed him what we found - but that's months ago too now. *shrug*

                    I'm sorry.
                    So this is one of the few maps that's been crashing mein servers...

                    Meh, they never get around to that stuff, instead, bend to public nagging in the General Discussion. I freaking like Forest, both versions. I'm keeping them


                    • #11
                      Hey, really like your map, it's a lot of fun. Noticed a couple of problems when I was playing on it today. One of them isn't really too big of a deal, it's just a bit annoying, the other one is rather significant though.

                      Anywho, let's start with the first.

                      There seems to be a lighting issue in the caves, even in the areas that are lit up enemies and the players weapon will appear completely black


                      The second, larger issue, is that you seemed to have missed a small section of wall right near the trader in the cave, and so one can walk out of the map from there


                      Have a bunch more screenshots of that here:

                      Hope you can fix these issues.


                      • #12
                        Thanks, man! I'll fix it asap. Expect a new version by tomorrow morning.
                        Updated the regular version and the night version! If anyone downloaded the map manually, please download it again!

                        If you subscribed to KF-Forest on the workshop you're going to get the updated version automatically.

                        KF-ForestNight will be added to the workshop (as its own entry, because of the 100MB limit) as soon as TWI fixes the upload process.
                        Last edited by Murphy; 12-22-2012, 08:26 PM.


                        • #13
                          Played the map today and everything was fine, thanks for fixing it so quickly!


                          • #14
                            cool map.
                            Played it a couple of times and realized a bug though, sometimes a zed gets stuck in the bushes near the trader on the hill. Then its somehow stuck under the map?? I realized it by the sound it makes and when you are commando you can see the health bar... Throwing a grenade near to him will get it out, but its really annoying and if you don't know it and don't play Commando then you're ****ed...
                            I'm not sure if I played the newest version though... Can you tell me if you have ever realized something like this or maybe even fixed it?


                            • #15
                              It sometimes took a little wiggling and some lone ZEDs would come a little late to the party but I haven't had one outright stuck in a while. Nothing that blocks them, paths leading out. No reason why they should get stuck. In a really old version they sometimes fell through the map due to the way they are spawned but thanks to a killzone down there that shouldn't disrupt gameplay anymore.

                              If this is a one time thing I'm not going to bother but if it happens often I'll have to take a look. How often does it happen for you?