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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES[/SIZE]
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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KF-Forest

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  • KF-Forest

    KF-Forest

    Screenshots:
    Spoiler!


    Download:
    B1 downloads:
    [scrapped]
    B2 downloads:
    [scrapped]

    Get the Final here

    Changelog:
    B2 changes:
    • specimens sometimes fell through the map and halted gameplay. They should now be taken care of.
    • stone stairs look better now, imo
    • ambient-sounds are louder now


    Credits:
    • most textures are made from textures from cgtextures.com
    • the skies are made from samples from cgskies.com
    • the big rock (in myLevel.LATTEH) was modeled by LATTEH
    • some textures are from Hourences' texture packs
    Last edited by Murphy; 11-20-2012, 07:18 PM.

  • #2
    Yeahhhh it's finaly out
    The screenshots look amazing and I'll give it a try as soon as I'm home
    Imagination is more important than knowledge.
    Albert Einstein

    Comment


    • #3
      Gonna give it a try once back home

      Comment


      • #4
        Yet another stunning map Murphy. Thank you
        [CENTER][URL="http://steamcommunity.com/profiles/76561197989157704/myworkshopfiles?appid=1250"][SIGPIC][/SIGPIC][/URL][/CENTER]

        Comment


        • #5
          jizz in my pants
          Patriarch-Fight-Videos : [url]http://www.youtube.com/playlist?list=PLFE9D077130FB3897&feature=view_all[/url]

          [SIGPIC][/SIGPIC]

          Comment


          • #6
            I testet the map and I have to say... it's like... a cold bottle of beer that never runs out... oh no... it's like two of those bottles

            Everything looks so realistic and the details are amazing. I really love that faint colors.

            Maybe in 40
            Imagination is more important than knowledge.
            Albert Einstein

            Comment


            • #7
              @spalding: I'm looking forward to your opinion.
              @braindead: my pleasure.
              @breakfast: Thanks, I guess.
              @woodchuck: Thank you. That is very kind of you to say.

              Comment


              • #8
                First quick fix is out for specimens that fell through the map.
                Last edited by Murphy; 08-29-2012, 09:33 AM.

                Comment


                • #9
                  damit, Im at work now

                  Ill give this a DL later on tonight

                  EDIT: Wow, it is amazing. So much to explore, so much attention to details. The ambient sounds were relaxing, and I liked the minor things here and there (Like, the panties hanging from the tree, and that sign with the hearts effect) I would say, maybe add a railing thing near the insides of the cave from where those stalagmites are at, just so it looks like a tourest place, or heck, add a enterance sign that looks like a sign from a national park. The replayablilty is definitly there. Very nice work.
                  Last edited by Left 4 Dinner; 08-29-2012, 05:52 PM.
                  [CENTER][/CENTER][INDENT][CENTER][B][URL="http://forums.tripwireinteractive.com/showthread.php?t=80902"]New Level of Difficulty[/URL][/B][/CENTER]
                  [CENTER]'[/CENTER]
                  [CENTER][B][URL="http://forums.tripwireinteractive.com/showthread.php?t=81246"]New Specimen: Volt[/URL][/B][/CENTER]
                  [/INDENT]

                  Comment


                  • #10
                    amazing map the best forest

                    Comment


                    • #11
                      @gaiver: Thanks.
                      @Left 4 Dinner: I need to do another version because of some collision stuff. I'll see about including signs in that. I like the idea.

                      (btw. two bras, a lumberjack shirt that isn't the trader's because she's still wearing hers, two female boots that aren't hers either, and panties under the trader's bed... the other girl is hiding in the closet. Sneezes from time to time, lol.)
                      Last edited by Murphy; 08-30-2012, 01:26 PM.

                      Comment


                      • #12
                        Originally posted by Murphy View Post
                        @gaiver: Thanks.
                        @Left 4 Dinner: I need to do another version because of some collision stuff. I'll see about including signs in that. I like the idea.

                        (btw. two bras, a lumberjack shirt that isn't the trader's because she's still wearing hers, two female boots that aren't hers either, and panties under the trader's bed... the other girl is hiding in the closet. Sneezes from time to time, lol.)

                        Sweet! Looking forward to it. Yeah, at first I saw the cabins, and got mad that I couldnt go inside, but then I realized that they were where the trader was at. Oh, and the picnic area and that bench carved out of a log, was great. Now, the only thing that kinda of bothered me, but was not game breaking by all means, was the invisable map border wall at the bottom of the river where the map ends. I kept running and running, thinking that I would keep going, but I obviously couldnt. Not sure what to do about that, maybe add border trees or blockers or something.

                        Besides that, this is just an overall fun and enjoyable map. And there are very few things to complain about here
                        [CENTER][/CENTER][INDENT][CENTER][B][URL="http://forums.tripwireinteractive.com/showthread.php?t=80902"]New Level of Difficulty[/URL][/B][/CENTER]
                        [CENTER]'[/CENTER]
                        [CENTER][B][URL="http://forums.tripwireinteractive.com/showthread.php?t=81246"]New Specimen: Volt[/URL][/B][/CENTER]
                        [/INDENT]

                        Comment


                        • #13
                          I ran around it last night. And as usual with murphy's maps, its awesome !

                          I am looking forward to play it with my buds and maybe make a vid !
                          Public server = Chicago : 72.5.195.139:7807

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                          • #14
                            Thanks a lot lammah! And a video would be fun to see.

                            Comment


                            • #15
                              Played it, too, is a VERY nice reminder of Alan Wake. The setting is extraordinary for an engine such as the UE2.5. Also liked the freedom the map provides, it doesn't feel stale. Also, the cabins are nice touches.

                              Would cover the river, though. Feels a bit ugly being able to hide under the water and nothing changes. I know KF seemingly does not support water volumes (or we did not discover them yet). So I would fence most of it off, or plant wooden logs here and there to prevent you taking a swim in the wet.
                              Speaking of which, I would prefer the water texture slightly less clear. Maybe not as brown as close to the swampy manor, but definatly not as clear as buyable water.

                              Oh and the cave trail's upper exit, the one close to the wooden lookout point, needs another spawn on top. Makes it slightly easy to camp there right now, albeit being far away from any trader.

                              That said, I would LOVE a night version with moon light and sharp shadows and some blistering shadows blown through the trees. Keep up the good work.
                              [URL="http://steamcommunity.com/profiles/76561198015450180/myworkshopfiles/"]Swanky's maps[/URL][URL="http://forums.tripwireinteractive.com/showpost.php?p=797380&postcount=1"]
                              [/URL]

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