For some reason, the static meshes in my map seem to have some problems with the light sources i placed and with the ZoneInfo ambientlight.
The static meshes I placed in my terain are alot brighter than the surrounding bsp and the terrain itself. The weird thing is that when i play the map, some of the static meshes become even brighter/almost white and some others become completely black/cast unrealistic shadows. Also weird is that some of the static meshes that should be dark are very bright while there is no light source near them and are in a zone where the zoneinfo ambientlight is set to 0.
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The static meshes are made by me in the SDK.
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I am wondering if this is a common problem and can be solved without remaking static meshes or performing other actions that consume a lot of time.
I Have already searched the forums for a solution but nothing seemed to work for me so far.
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If needed, i will make some screenshots of the problem and upload them.
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The static meshes I placed in my terain are alot brighter than the surrounding bsp and the terrain itself. The weird thing is that when i play the map, some of the static meshes become even brighter/almost white and some others become completely black/cast unrealistic shadows. Also weird is that some of the static meshes that should be dark are very bright while there is no light source near them and are in a zone where the zoneinfo ambientlight is set to 0.
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The static meshes are made by me in the SDK.
--------------------------------------------------------------------------
I am wondering if this is a common problem and can be solved without remaking static meshes or performing other actions that consume a lot of time.
I Have already searched the forums for a solution but nothing seemed to work for me so far.
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If needed, i will make some screenshots of the problem and upload them.
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