• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Level Design Creating Textures

xavidram

Member
Nov 7, 2012
11
0
So i have looked on the web and i have not found a good solution. I'm making a map and all, but i would like to create my own textures, I'm fairly new to the SDK. What should i used to either decompile the .utx texture files so i can edit them a bit, or that i can use to make my own textures and import them to the Killing floor SDK.
 
In your texture browser, "File -> Import..."

Textures resolution must be power of 2 "256x256,512x512,..."
Non-square textures are possible too "256x512,512x1024,..."

Supported formats .bmp .pcx .tga .upt .dds.
Save your imported textures in myLevel package.

More useful stuff:

Combiners:
http://udn.epicgames.com/Two/MaterialsCombiners.html#Combiners
Final Blends:
http://udn.epicgames.com/Two/MaterialsFinalBlend.html#FinalBlends
Modifiers:
http://udn.epicgames.com/Two/MaterialsModifiers.html#Modifiers
Shaders:
http://udn.epicgames.com/Two/MaterialsShaders.html#Shaders
 
Upvote 0
What he said. Here is all you need to know about importing your own textures in a little more detail.

To edit existing ones, you can right-click them in the Texture Browser and chose "Export to File". Usually creates a .dds file of the texture. You can edit that with photoshop if you have it. PaintNET is a great free alternative.

You can either save the edited image as a dds and import that or save it as a regular image and import that and let UnrealEd compress it to DXT and generate mipmaps if you need them (explained in the linked tutorial above).
 
Upvote 0