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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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How To Optimize Your Map

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  • How To Optimize Your Map

    This thread is to give mappers tips on making faster running maps. If you have anymore suggestions, please post below


    Ways to Optimize Your Map

    1: Add cull distance to meshes and emitters

    2: Put No collision on complex meshes, or even simple ones. Then add a blocker around them

    3A: Convert Solid brushes to mesh, then add no collision


    3B: Right click your solid brushes (Blue) goto Type> Non-Solid NOTE: Only works on solid brushes

    4: Zone Portals

    5: Add anti portals inside walls

    6: Open up the Mesh browser, for your meshes, select the mesh, then, (up top of the window) Collision Tools> Fit 6-DOP

    7: All surfaces unseen by player, Goto properties (F5) and set Unlit

    All surfaces unseen by player, Set the texture to a solid black texture

    9: Reduce the MaxParticles in your emitters. (F4) > Emitter > General > MaxParticles

    10: Com-pres Lights to Dxt-1 Goto your build options, and under lights, select Dxt-1 then build all in that window

    11: Set all complex terrain items (aka: groups of trees, grass, bushes) to a deco layer

    12: Set
    bshadowcast to False on meshes that dont require a shadow

    13: DONT FORGET TO USE THE DEPTH COMPLEXITY VIEW (3D Window) Anything red is laggy


    How to convert complex brushes to mesh

    Note: It is easier to select your brushes, then copy and paste into a new map

    Also note: I refer to the group of brushes that you want to convert as an object.

    Step 0: Make sure you object is suspended in mid air

    Step 1: Take your builder brush (red brush) and cover the tops bottoms and sides of your "object"

    Step 2: Once the Brush is completely covering the object, press the intersect button (its below add)

    Step 3: Make sure you click one of the corners so you have a pivot point

    Step 4: Right click the brush tool (which is now in the form of your object) and select Convert > StaticMesh

    Step 5: Package: MyLevel
    ------- Group: Whatever
    ------- Name: TheMeshIMade
    Step 6: Goto your static mesh browser, your mesh is in the MyLevel group (Pull down tab)


    How to make custom collision for complex objects

    For complex collision meshes, you can edit the collision brush.

    A- Right click 3d window> view> collision

    B- Position the builder brush (red brush) where you want the collision to be for that mesh

    C- Select the builder brush, and the mesh. Right click(mesh)> Save brush as collision

    D- This will remake the collision for this object, so you can make a simple collision
    brush, instead of a complex many angle collision

    E- Dont forget to do number 6 up top

    Originally posted by Fel View Post

    6: Open up the Mesh browser, for your meshes, select the mesh, then, (up top of the window) Collision Tools> Fit 6-DOP

    Last edited by Fel; 11-10-2010, 05:23 AM.
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  • #2
    Links to optimizing tutorials

    Links to optimizing tutorials
    If you have any more links, please post below and i will add them here

    Collision Tutorial
    Last edited by Fel; 05-07-2010, 05:32 AM.
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    • #3
      thanks fel, this will help once i near the end of my map =D


      • #4
        actually the light compression is mostly for map size, but it needs to be done anyways
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        • #5
          Originally posted by Fel View Post
          2: Put No collision on complex meshes, or even simple ones. Then add a blocker around them
          For that, if you use own static meshes I prefer you follow this:

          Also a reminder, some stock static meshes already have simple collision model set. To view them, just enable "Show Collision" on static mesh browser.
          Last edited by Marco; 04-18-2010, 06:08 AM.
          Originally posted by HuNteR-
          Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.


          • #6
            Originally posted by Marco View Post
            For that, if you use own static meshes I prefer you follow this:

            Also a reminder, some stock static meshes already have simple collision model set. To view them, just enable "Show Collision" on static mesh browser.
            hmm so thats what UT2003 looks like, looks much different than UT2004


            • #7
              Originally posted by YoYoBatty View Post
              hmm so that's what UT2003 looks like, looks much different than UT2004
              Lol i remmebr using Unreal editor for UnrealGold. you should compare it to this

              WAAAY different
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              • #8
                did i miss any?
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                • #9
                  lol ya Unreal Editor 1 compared to Unreal Edtior 2 and 3 is way different.


                  • #10
                    Way different as in it loved to crash at THEE MOST unfortunate times right BEFORE you were going to save your work. Damn you UnrealEd 1.0

                    Greater Good Games


                    • #11
                      I remembered one more way to help optomise

                      Originally posted by Fel View Post
                      10: Set all complex terrain items (aka: groups of trees, grass, bushes) to a deco layer
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                      • #12
                        I Remembered another 1

                        Originally posted by Fel View Post
                        9: Reduce the MaxParticles in your emitters. (F4) > Emitter > General > MaxParticles

                        12: DONT FORGET TO USE THE DEPTH COMPLEXITY VIEW (3D Window) Anything red is laggy
                        Last edited by Fel; 05-14-2010, 11:36 PM.
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                        • #13
                          Thanks Yoyo you reminded me of this one.

                          Originally posted by Fel View Post

                          12: Set
                          bshadowcast to False on meshes that dont require a shadow

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                          • #14
                            Great Work! I love the Art of Lighting and Optimization.