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Level Design Story Mode Levels - A Praise Worthy Thread

Story maps are a really really good idea. they give the game a fresh wind.

the only problem is the whitelist. i set up a story map server but the perks are still a problem.

so i added a perk mut. all perks at lvl 4 but this is not the sense in it.
but all in all keep your work up. our clan can`t wait for more :>

greets
 
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Story maps are a really really good idea. they give the game a fresh wind.

the only problem is the whitelist. i set up a story map server but the perks are still a problem.

so i added a perk mut. all perks at lvl 4 but this is not the sense in it.
but all in all keep your work up. our clan can`t wait for more :>

greets

Hmm?


heres are whitelisted mission maps

Road To perdition Candlesmoke Damntion Obsidian (hopefully soon)
 
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KF-EqualibriumOperation:Equalibrium-ALPHA

Made by Omega Surpreme.

Not by me.

Really good map, though.

I must say, it is right up there next to TheHive.

V1 AND V2.

you know your thread doesn't have a download link, right? :eek:
That would make it sort of difficult to play ;)
Luckily its an easy fix, and I can't wait to play it
 
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Does everyone still think i'm AceUnlimited?

Or am I magically OmegaSurpreme?

And I really don't care nobody's getting the sequel to KF-OperationKillZonePartOne nobody except for me.
And by the way its not even half finished. I've been working on it for 3 months. Here are some screenies: http://www.moddb.com/games/killing-floor/images

OK whatever here's the beta: http://www.moddb.com/games/killing-floor/addons/operationkillzoneparttwo
And I made this all by myself, with the exception of the textures, static meshes, and first map. And the mutators, of course. Anyways its not close to being done yet. BTW this is my first map. Besides KF-TheOffice.
 
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