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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
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  • Up to 10 emoticons are allowed in a post
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  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
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  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
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Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Spawn Desirability?

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  • The Fortune
    started a topic Spawn Desirability?

    Spawn Desirability?

    It's an option in the ZombieVolume but I've searched and not found any word on what it does, and looking in official maps the value is always at default 3000. Does anyone have an idea of what it does?

  • Boltte
    replied
    Originally posted by oscar.nein View Post
    Sorry, I thought I had this in the mapping guide. I'll add it when I get the chance.

    Spawn desirability is a weighted number. A higher number means that the spawn will be more likely to be chosen. Lower number would mean less likely. The weighting is based on several factors including, distance to the player, and z-axis.

    In the stock maps this was modified to insure that stalkers/crawlers would spawn in vent locations.

    If you modify this, be careful because it could result in all ZEDs spawning primarily from one location.
    I guess you never got the chance....

    Leave a comment:


  • Snipe34
    replied
    Originally posted by arramus View Post
    Thank you. The z-axis weighting is the factor I'm most interested in as I want some zombies to leap into the gameplay area from an outside perimeter without adversely effecting the internal spawners. At present, they appear to be very low on spawn priority so this tweak is helpful.
    Not on topic, but other than pm to arramus, not sure where to post, re your critques of maps. (But besides, the zombie spawn is of interest to me and I appreciate this post and its posters for that as well).

    So, thanks arramus for the useful critiques of maps -- I noticed someone complaining that arramus had critiqued lots of maps -- I just wanted to say a big THANK YOU to arramus for his critiques.

    Leave a comment:


  • arramus
    replied
    Originally posted by [TW]ohnein View Post
    Spawn desirability is a weighted number. A higher number means that the spawn will be more likely to be chosen. Lower number would mean less likely. The weighting is based on several factors including, distance to the player, and z-axis.
    Thank you. The z-axis weighting is the factor I'm most interested in as I want some zombies to leap into the gameplay area from an outside perimeter without adversely effecting the internal spawners. At present, they appear to be very low on spawn priority so this tweak is helpful.

    Leave a comment:


  • knightmare106
    replied
    wouldnt it have given us much better controll to split up the variables inside the desireability as you stated(distance for example) so you could make more effective spawns?

    Leave a comment:


  • The Fortune
    replied
    Perfect, thanks, that's exactly what I needed too. Guess I'll have to do some experimentation to get it right though.

    Leave a comment:


  • oscar.nein
    replied
    Sorry, I thought I had this in the mapping guide. I'll add it when I get the chance.

    Spawn desirability is a weighted number. A higher number means that the spawn will be more likely to be chosen. Lower number would mean less likely. The weighting is based on several factors including, distance to the player, and z-axis.

    In the stock maps this was modified to insure that stalkers/crawlers would spawn in vent locations.

    If you modify this, be careful because it could result in all ZEDs spawning primarily from one location.

    Leave a comment:


  • thrash242
    replied
    Originally posted by Dragonfel666 View Post
    I believe the spawn desirability is how many milliseconds that the zombies will spawn. set it to 0 and you will have constant spawning zombies. Im not quite sure though because i just leave it at 3000
    Uh, what? I assume that is based on sheer baseless conjecture? Taking a wild guess about what it does doesn't really contribute much to the discussion.

    There's a property that will affect how long after a spawn before another spawn can happen, but that's not the property being discussed here

    Leave a comment:


  • Dragonfel666
    replied
    I believe the spawn desirability is how many milliseconds that the zombies will spawn. set it to 0 and you will have constant spawning zombies. Im not quite sure though because i just leave it at 3000
    Last edited by Dragonfel666; 07-18-2009, 01:11 PM.

    Leave a comment:


  • The Wanderer
    replied
    lower it or set it to 0 and see what it does less or doesnt.

    It's probably the value which determines where the bots will be spawned, i.e. where will the AI rather desire to spawn it's little minions, in spawnvolume 1 (with a high spawn desire value) or in 2(with a lower value).

    Atleast, that would be my guess.

    Leave a comment:

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