I have created an area on my map that takes considerable effort to reach, and to create a bit of a unique reward, I want to place an LAW there that only uses one block of Weight. I have used the LAWPickup class, and placed it on my map, and altered the Weight value under the KFWeaponPickup menu. However when I test my map, it still uses 13 blocks, and does not have the amount of ammo that I have set for it.
Is there some underlying system that KF is using that defaults my values? Do I need to make them explicit in anyway so that what I have in the editor is reflected in game?
(If I find this item to be over powered when I finally have everything working, I can change a few things around, but the general idea is to have a light weight powerful weapon that is not available through other means).
Is there some underlying system that KF is using that defaults my values? Do I need to make them explicit in anyway so that what I have in the editor is reflected in game?
(If I find this item to be over powered when I finally have everything working, I can change a few things around, but the general idea is to have a light weight powerful weapon that is not available through other means).