This is a really cool line of code.
This is a mutator that fixes the arm texture of the grenade hand so it uses the current skin's texture instead of the camo arm.
Compiled mutator and source code here can be found here:
LINK
Credits to a1eat0r... everything, I guess.
Code:
SleeveTexture = Class<KFSpeciesType>(XP.Species).static.GetSleeveTexture();
Compiled mutator and source code here can be found here:
LINK
Credits to a1eat0r... everything, I guess.
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