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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
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General Behaviour
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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  • [NEW SPECIMEN] - Dread

    Update 04/09/2012: Dread 1.1

    Dread 1.1 is here and comes with positive changes.

    Change list:
    • Dread now has a custom sound pack making the zed unique to hear.
    • Textures have been refined and altered to better fit with the original zeds of Killing Floor.
    • Dread now comes with no pants and is completely in his birthday suit. Again making him more original and fitting to the game.
    • Fixed issue where Stalkers did not appear with the Add Dread Mutator active.
    • You have a 1 in 4 chance of spawning a Dread when Stalkers spawn now using the Add Dread Mutator.
    • The damage Dread causes has been lowered although Dread can still deal a 1 hit kill if close enough.
    • The Range you can be hit by Dreads explosion has been lowered.

    Be aware that this Specimen is still in testing and there are most likely still issues with it.

    Other than that, enjoy.

    Download here



    Don't adjust that Monitor, it is not an error and no it is not a mirage.

    I Am Back! HuNteR- Is Back!

    And again you read correctly, this is my NEW all ORIGINAL specimen.


    [NEW SPECIMEN] - Dread Launch Trailer - Killing Floor - YouTube

    No arms, mouth as smooth as action mans nether region. But he's strapped with 5 pipe bombs and the beauty runs like Usain bolt.

    Tip. Take this mutha trucker out well before he gets remotely close to you. If you thought the Bloat sucked nuts when he blows up and throws up chunks all over you then Dread is the end of you.

    If he gets within 1 persons length of you its goodnight Vienna. There are no do-overs, no ouch that scratched me. Dread will blow up in your face and turn you into mush instantly.

    Think you can kite him as a zerk? Not a chance. Even with 100% armor level 6 perking zerking power, you will be instant mush if you get within a persons length of him.

    But its not all bad, if you master the ability to take him out at range, he'll take out the group of other specimens he's rolling with. A nice way to decrease the numbers in a sticky situation.

    But don't be too confident yet. This sucker blends in like he's wearing specimen camouflage. You can see a cloaked stalker more than you can see this guy coming.

    Picture the scene... you are surrounded by clots, crawlers and're desperately shooting for your life. Then Dread shows up, you can't take him out at a range because you can't see him for the other specimens... then before you can let out a scream its bye bye baby.

    This is the new Don of the specimen world.

    I kid you not. Take him out as soon as you see him. It's instant death if he gets up close.

    You can play against the Dread specimen in the Dread only mutator where only the Dread specimen will appear in game. Or you can play the Add Dread mutator where Dread is added to the list of other specimens.

    Dread usually spawns on wave 2/3 of a Long game.

    Dread is the first of 10 new specimens. These are apart of the "New Breed" Project I am working on. I will release the specimens one by one when they are complete. This avoids becoming bored and not following through on promises as well...we all know the past.

    Anyway, without further rambling, your download link.

    See above for latest version Download

    Enjoy Folks.

    Until next time.


    Disclaimer: Dread was 100% created using the assets already available in Killing Floor. No copyright claims here folks.
    Last edited by HuNteR-; 09-04-2012, 03:08 PM.

  • #2
    Daww how cute, i well try him (more like kill him) out. 10 new specimens! You crazy bastard lol.
    You weren't joking about the 1 hit kill. His explosion is so powerful that he can also kill a Scrake with one blow, and cut a FP health down to only about 25%
    Im sure some noobs might come in and say not working.
    If you just drag the folders, Hunter named them "Animation" and "texture" and didnt added a 's' at the end.
    The sandbox name is AddDread.Dread
    Last edited by DMN666; 08-21-2012, 04:09 PM.
    GameModes & Alt. Maps|Archive 4 Whitelisted Muts|Archive 4 Zeds
    Archive 4 Weps/Perks|Archive 4 Skins/Trader|UPL files


    • #3
      Nice to see your new release. Also not sure if its just me but when I join the thread, a box opens up asking for username/password authorization for your website. Video located in a private section perhaps?

      Greater Good Games


      • #4
        Originally posted by slavek View Post
        Nice to see your new release. Also not sure if its just me but when I join the thread, a box opens up asking for username/password authorization for your website. Video located in a private section perhaps?

        Cheers. Its not happening to me when I enter the thread. That's extremely strange. I'll make sure the links are where they should be.

        Thank you for the heads up slavek.


        • #5
          I wish the mods had left the thread in the general section. For in progress specimens, a thread here is great. For released specimens, I think a thread in the general section gets the word out better.
          Tips Game Perks Firebug
          Perks Pat Harry Comfort Joe
          Blob Cherub,Tritan Leech Swarm Legion
          Mutators 104k+Views


          • #6




            • #7
              I was expecting something more like this...



              • #8
                LOL... neat addition and welcome back Hunter!!!


                • #9
                  Originally posted by nutterbutter View Post
                  I wish the mods had left the thread in the general section. For in progress specimens, a thread here is great. For released specimens, I think a thread in the general section gets the word out better.
                  Mod WIP/releases belong in the modding section.


                  • #10
                    psst dont care what the mods say. I reported ur "general discussion thread"

                    I think hunter deserves to have a comeback thread in the discussion section aswell in mod discussions. because of his/her great job for the modding community.
                    NOW OPEN THE THREAD BACK UP!! :P
                    Last edited by Blockbot; 08-22-2012, 05:45 AM.


                    • #11
                      nice new zed

                      wonder what's taking so long on wpc's "The Maul"


                      • #12
                        The maul was on the wpc wolfenstein server that used to be running. The best thing to do is post a thread at and Hemi would be able to tell you.

                        In my opinion i think its great to see something like this, for people that prefer to camp on certain maps makes it a good bit harder as you could get wiped out a lot easier.

                        Its kinda weird, i was speaking to [WPC]Hemi, and was saying to him it would be good if there was zed that was fast as hell to mix it up a bit more.

                        Nice one Hunter, cant wait to try him out.


                        • #13
                          he's not gonna reply ,

                          can you try also ?
                          and i havent heard of "The Shaft" zed


                          • #14
                            That was the one i named lol. was actually just on the wpc forum and Hemi has posted saying that he is no longer going to be modding KF.

                            this from the his post

                            To avoid questions or other endless threads. I have quit modding for KF. That means further development on all my mods is hereby done, and no longer continued.(my work on them anyway)

                            This means :

                            - DeadSpace mod
                            - PlasmaCutter
                            - Moss 12
                            - the Shiver
                            - the Brute
                            - the Maul
                            - RPG mod
                            - the HellFire
                            - the Fatale
                            - the GoreShank
                            - the Shafter
                            - the Bastard
                            - M41A
                            - Jurassic Park Mod

                            Mods will be taken down in a month's time. I thank you all, I had a great time making and testing them with you all.
                            If someone wants to continue them, please make a little reference towards me...its all I ask hehe.


                            • #15
                              too bad

                              at least release the mod on beta or so
                              other modders will work on them i guess