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[MIP] KF-Jurassic Park

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  • [MIP] KF-Jurassic Park

    Killing Floor :: Jurassic Park Mod - YouTube

    T-rex works, and is walking arround....Only problem is we will probably need big maps. Hence why im thinking of using it in combination with the vehicle mod of braindead and aramus. Maybe create 1 map with JP Jeeps.

    I'm posting here to gather some of you thoughts on this, since the only mut we had with big zeds is the Doom 3 mutator. And they tend to get stuck, so I rather have a custom map (s) to support this gamemode.

    I'm not too sure how to continue with this, if at all tbh. Hence why im acquiring some input from my fellow modders.
    [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

  • #2
    I cannot help you directly, but I know that sth. like that has already been done for UT2004. As the engine is the same you can have a look at it for inspiration, you may also find some youtube videos if that's not enough.

    Here it is: Jurassic Rage

    Comment


    • #3
      I allready have all the models in the SDK, and I coded a working T-Rex. He attacks, he roars..and is generally unpleasant. The only problem is, the maps of KF dont support large zeds that good. I used the models of JPOG (jurassic park : operation genesis) that were converted for UT2004. Ill make a screeny when I get home.
      [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

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      • #4
        Right, that could be a problem.... But the problem is not only that the T-Rex is too large for the original maps, another issue is that you can only use open-world maps without any buildings as the Navigation-System does not consider the scale of creatures.
        I don't know if there is the opportunity to create special T-Rex PathNodes to avoid the T-Rex trying to enter buildings.

        How do the dinosaurs spawn? Do they use the ZombieVolumes as well?
        Because there is also a scale-check needed then.
        Last edited by TheMutant; 06-29-2012, 09:43 AM.

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        • #5
          This mod can only work like the vehicle mod does. Big wide-open maps. I intend to also create Dino's that are non-attacking, like the brachiosaurus. I allready have code that makes the zeds move about during tradertime and stuff. The t-rex will prob go mid-boss and the Spino will go patty.

          These are the ones :



          shaun goeppinger allready made them for UT2004. Now Im converting them with Hres textures, adjusting the animations and meshes.(so they dont look like poo ingame)
          [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

          Comment


          • #6
            Looks like custom maps will be needed. and dino's may need to have something coded for when they can't attack. Like in that... dreamworks? movie, meet the robinsons, where the t-rex gets his head stuck - if the player hides where big stuff can't find him, the roar should be able to do damage like a siren maybe.
            How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

            Pro-Tip:
            DON'T DIE

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            • #7
              sounds ambitious, but awesome

              Comment


              • #8
                LMFAO. Jurassic Park. I should have known. And here I was thinking you were working on a 'The Thing' mod given your tendency to go for the gross out.

                I'd love to see how this turns out. I might make a start on the jeep for you. ^^
                Whisky's Workshop
                "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!"

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                • #9
                  Originally posted by Alex_KF View Post
                  sounds ambitious, but awesome
                  Well...I don't think it will be too hard. Its mainly the maps that will be the problem. I don't want situations like a Cyberdemon beeing stuck in the policestation in west london. Or half his head is floating in structures. The maps need to be flat and with as little blocking volumes possible.

                  Players might want to hide from the t-rex offcourse, in those typical JP bunkers. Though they wont be safe for long, as I want Raptor spawns inside those..activated when players enter the buildings.

                  But mapping is really not my thing. So ill need lots of help when it comes to that.

                  I'd love to see how this turns out. I might make a start on the jeep for you. ^^
                  Go for it :-) . If braindead and aramus help out we can even drive it haha.
                  [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

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                  • #10
                    I can make map for it

                    Comment


                    • #11


                      A knife fight with a T-Rex! GO!
                      [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

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                      • #12
                        really, this shouldn't be "maps". you need "Map". One HUGE map. maybe even a story map, but a map 2 or 3 times the size of farm, all foliage and rocks and the occasional bunker. instead of waves, do it like the rpg mod, but instead of RPG elements, just add a timer - first person to survive an hour in dinosaur valley gets a prize ;p
                        How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

                        Pro-Tip:
                        DON'T DIE

                        Comment


                        • #13
                          Hemi, I want to hug your brain

                          Comment


                          • #14
                            Just +1 dude! This is some really awesome stuff you already have, very impressive.
                            Keep this Jurassic Park thing going.

                            Comment


                            • #15
                              Looks great!

                              Primary all the things!!

                              erm... i mean, looks great Hemi, and i like the idea of one huge map.

                              Problem is trader locations, or are you going for no trader, survival type?

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