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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
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  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Mutator] KFL Mod

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  • [Mutator] KFL Mod

    Mod currently broken, no eta of fix

    Updated: 29/03/2013

    KFL Mod Release

    We've decided we wanted to release the mod to the public for everyone to enjoy.

    Description: It's the KFL mod, like the WTF mod (and derives some content from it).

    It adds in new weapons, specimens and perks. It gives more levels and changes the way the game works.

    There is a total of 8 perks with icons made by Candlejack and weapons ported from RO and made by the KF Community.

    There is a modified RTD system, with alot more rolls.

    Things like the Doom 3 monsters, Brute and the Shiver as well as KFL-exclusive specimens like the bloat mother and nut grabber.

    NOTE: The KFL Mod must be played in the "Long" game length, as the zed squads were only configured for that

    Downloads:

    Mod:
    Mod currently broken, no eta of fix

    Source Code:


    Please rename package names and give credit



    Please also check out the KFL Mod Readme.txt file in the download.

    I will try to add pictures or videos to showcase the mod later on.

    Run your server with the custom gametype : KFLv93.KFLGameType?VACSecured=true?MaxPlayers=6?Mu tator=KFLv93.ServerPerksMut,KFLv93.KFLMut,
    KFLv93.MutRTD,KFLv93.MutChatter in the kf_server_launcher.bat
    In order for single player mode to work : open KF-BioticsLab?game=KFLv93.KFLGameType?Mutator=KFLv93. ServerPerksMut,KFLv93.KFLMut, in console.

    Because trying to select KFL Mod in solo will not work properly that way
    Add KFLv93 & KFLCharv3 under Engine.GameEngine as a server package in the server's Killing Floor.ini

    It should look like this:
    Spoiler!


    The mod has a inbuilt server perk mod for the kfl custom perks that are setup to use the custom weapons, so you must
    use the KFL perks in order for it all to work properly.

    List of the weapons are in the KFLv92.ini setup

    How to setup the KFL custom RTD:

    Spoiler!


    Warning: Since Killing Floor was based on the Unreal 2004 engine, it was only designed to be able to use a maximum of 2 gigs of ram as per the restrictions of windows XP and the 32 bit operating system therein.

    With the highly modified and substantially more taxing use of custom scripts and spawns on the KFL mod, it uses a lot more ram. As a consequence, once we go over the 2 gig threshold... BAM. Crash.

    The answer is to make Killing Floor "Large Address Aware".

    This is what is required...
    Spoiler!


    Credits:

    Freak
    Eskarn
    Entangler
    Hoshikudaki formerly known as lilaznkilla
    Sorrow
    Saffire
    Sol_Invictus
    Odyyside
    Candlejack
    xProvidence
    Monkey D.Luffy
    Ray
    McBlackjack
    KFL Community
    Killing Floor community

    Any problems? comment below.
    Last edited by Demon_333; 01-13-2014, 04:00 PM.
    [}{] KFL's Custom 18 Slot Australian Server (Modded)
    [url=http://www.gametracker.com/server_info/119.252.190.200:7707/][img]http://cache.www.gametracker.com/server_info/119.252.190.200:7707/b_560_95_1.png[/img][/url]

  • #2
    Maybe put a description of what exactly this Mut do?

    Comment


    • #3
      Originally posted by lVlal2ll3ol2o View Post
      Maybe put a description of what exactly this Mut do?
      It's the KFL mod, like the WTF mod (and derives some content from it).

      It adds in new weapons, specimens and perks. It gives more levels and changes the way the game works.

      There is a total of 8 perks with icons made by me, and weapons ported from RO and made by the KFC.

      Things like the Brute and the Shiver as well as KFL-exclusive specimens like the bloat mother and meatpounder.

      Here's a screenshot of the KF-HappyHour-KFL map:

      Last edited by CandleJack; 06-03-2012, 10:30 PM. Reason: Happy, not Happ
      203.217.24.135 - [}{] Killing Floor Legion server
      sigpic

      Comment


      • #4
        Thanks for sharing.
        Whisky's Workshop
        "As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!"

        Comment


        • #5
          Originally posted by Demon_333 View Post
          Any problems? comment below.
          Yes, got problems... that's in short. Now, for details:

          Originally posted by Demon_333 View Post
          Please also check out the KFL Mod Readme.txt file in the download

          [...]

          Run your server with the custom gametype : Or go into single player mode and type : open KF-BioticsLab?game=KFLv78.KFLGameType in console

          Did just that

          Originally posted by Demon_333 View Post
          Add KFLv78 & KFLCharv3 under server packages
          Wait, what? I browsed through all KF folder and didn't find "server packages" folder, what do you mean by that? Is it even neccecary to run it in Solo play?

          now as for txt:
          Originally posted by txt file
          Run your server with the custom gametype : KFLv78.KFLGameType?VACSecured=true?MaxPlayers=6?Mu tator=KFLv78.ServerPerksMut,KFLv78.KFLMut,
          KFLv78.MutRTD,KFLv78.MutChatter in startup line

          Or go into single player mode and type : open KF-BioticsLab?game=KFLv78.KFLGameType in console

          Add KFLv78 & KFLCharv3 under server packages

          For the custom RTD modification to work, paste this in the servers KillingFloor.ini from below:

          [KFLv78.MutRTD]
          RerollTime=233.000000
          DefaultCategoryID=4
          Faces=Class'KFLv78.RTDAddAmmo'
          Faces=Class'KFLv78.RTDAddAmmoToAll'
          Faces=Class'KFLv78.RTDAddMoney'
          Faces=Class'KFLv78.RTDAddMoneyToAll'
          Faces=Class'KFLv78.RTDBagOfSpilling'
          Faces=Class'KFLv78.RTDBeaned'
          Faces=Class'KFLv78.RTD*****Slap'
          Faces=Class'KFLv78.RTDBleed'
          Faces=Class'KFLv78.RTDBouncy'
          Faces=Class'KFLv78.RTDDrunk'
          Faces=Class'KFLv78.RTDFaceBase'
          Faces=Class'KFLv78.RTDFastmo'
          Faces=Class'KFLv78.RTDFullyReplenishAmmo'
          Faces=Class'KFLv78.RTDGimped'
          Faces=Class'KFLv78.RTDGodMode'
          Faces=Class'KFLv78.RTDHatDildo'
          Faces=Class'KFLv78.RTDHatMilkCarton'
          Faces=Class'KFLv78.RTDHatPumpkinHead'
          Faces=Class'KFLv78.RTDHatSanta'
          Faces=Class'KFLv78.RTDHatWitchesCone'
          Faces=Class'KFLv78.RTDHeadSize'
          Faces=Class'KFLv78.RTDHeartBreak'
          Faces=Class'KFLv78.RTDHPRegen'
          Faces=Class'KFLv78.RTDHPRegenAll'
          Faces=Class'KFLv78.RTDJackPot'
          Faces=Class'KFLv78.RTDLoseVest'
          Faces=Class'KFLv78.RTDMaskFrankBunny'
          Faces=Class'KFLv78.RTDMaskHockey'
          Faces=Class'KFLv78.RTDMaskScream'
          Faces=Class'KFLv78.RTDMaskSkull'
          Faces=Class'KFLv78.RTDMoreZeds'
          Faces=Class'KFLv78.RTDMuchMoreZeds'
          Faces=Class'KFLv78.RTDNadeDrop'
          Faces=Class'KFLv78.RTDSlowmo'
          Faces=Class'KFLv78.RTDSpawnBabyBrute'
          Faces=Class'KFLv78.RTDSpawnBabyBruteGroup'
          Faces=Class'KFLv78.RTDSpawnBabyBrutePack'
          Faces=Class'KFLv78.RTDSpawnBabyBrutePair'
          Faces=Class'KFLv78.RTDSpawnBabyClotElfHorde'
          Faces=Class'KFLv78.RTDSpawnBabyClotElfLots'
          Faces=Class'KFLv78.RTDSpawnBabyClotElfThrong'
          Faces=Class'KFLv78.RTDSpawnBabyFleshPoundGroup'
          Faces=Class'KFLv78.RTDSpawnBabyFleshPoundPair'
          Faces=Class'KFLv78.RTDSpawnBabyJasonGroup'
          Faces=Class'KFLv78.RTDSpawnBabyJasonPair'
          Faces=Class'KFLv78.RTDSpawnBabySantatriarch'
          Faces=Class'KFLv78.RTDSpawnBabySantatriarchPair'
          Faces=Class'KFLv78.RTDSpawnBabyScrakeGroup'
          Faces=Class'KFLv78.RTDSpawnBabyScrakePack'
          Faces=Class'KFLv78.RTDSpawnBabyScrakePair'
          Faces=Class'KFLv78.RTDSpawnBabySirenHorde'
          Faces=Class'KFLv78.RTDSpawnBabySirenLots'
          Faces=Class'KFLv78.RTDSpawnBabySirenPack'
          Faces=Class'KFLv78.RTDSpawnBloatHorde'
          Faces=Class'KFLv78.RTDSpawnBloatLots'
          Faces=Class'KFLv78.RTDSpawnBloatMotherGroup'
          Faces=Class'KFLv78.RTDSpawnBloatMotherPair'
          Faces=Class'KFLv78.RTDSpawnBloatPack'
          Faces=Class'KFLv78.RTDSpawnBloatzillaGang'
          Faces=Class'KFLv78.RTDSpawnBloatzillaHorde'
          Faces=Class'KFLv78.RTDSpawnBloatzillaLots'
          Faces=Class'KFLv78.RTDSpawnBrute'
          Faces=Class'KFLv78.RTDSpawnBruteGang'
          Faces=Class'KFLv78.RTDSpawnBruteGroup'
          Faces=Class'KFLv78.RTDSpawnBrutePair'
          Faces=Class'KFLv78.RTDSpawnClotHorde'
          Faces=Class'KFLv78.RTDSpawnClotLots'
          Faces=Class'KFLv78.RTDSpawnCrawlerHorde'
          Faces=Class'KFLv78.RTDSpawnCrawlerLots'
          Faces=Class'KFLv78.RTDSpawnCrawlerPack'
          Faces=Class'KFLv78.RTDSpawnDoom2MonsterGang'
          Faces=Class'KFLv78.RTDSpawnDoom2MonsterGroup'
          Faces=Class'KFLv78.RTDSpawnDoom2MonsterPack'
          Faces=Class'KFLv78.RTDSpawnDoom3Bruiser'
          Faces=Class'KFLv78.RTDSpawnDoom3BruiserGroup'
          Faces=Class'KFLv78.RTDSpawnDoom3BruiserPair'
          Faces=Class'KFLv78.RTDSpawnDoom3CacodemonGang'
          Faces=Class'KFLv78.RTDSpawnDoom3CacodemonHorde'
          Faces=Class'KFLv78.RTDSpawnDoom3CacodemonLots'
          Faces=Class'KFLv78.RTDSpawnDoom3HunterBerserk'
          Faces=Class'KFLv78.RTDSpawnDoom3HunterBerserkGroup '
          Faces=Class'KFLv78.RTDSpawnDoom3HunterBerserkPair'
          Faces=Class'KFLv78.RTDSpawnDoom3HunterInvul'
          Faces=Class'KFLv78.RTDSpawnDoom3HunterInvulPair'
          Faces=Class'KFLv78.RTDSpawnDoom3ImpGang'
          Faces=Class'KFLv78.RTDSpawnDoom3ImpHorde'
          Faces=Class'KFLv78.RTDSpawnDoom3ImpLots'
          Faces=Class'KFLv78.RTDSpawnDoom3Mancubus'
          Faces=Class'KFLv78.RTDSpawnDoom3MancubusGroup'
          Faces=Class'KFLv78.RTDSpawnDoom3MancubusPair'
          Faces=Class'KFLv78.RTDSpawnDoom3PinkyHorde'
          Faces=Class'KFLv78.RTDSpawnDoom3PinkyLots'
          Faces=Class'KFLv78.RTDSpawnDoom3PinkyPack'
          Faces=Class'KFLv78.RTDSpawnDoom3Revenant'
          Faces=Class'KFLv78.RTDSpawnDoom3RevenantGroup'
          Faces=Class'KFLv78.RTDSpawnDoom3RevenantPair'
          Faces=Class'KFLv78.RTDSpawnDoom3TriteGang'
          Faces=Class'KFLv78.RTDSpawnDoom3TriteLots'
          Faces=Class'KFLv78.RTDSpawnDoom3TritePack'
          Faces=Class'KFLv78.RTDSpawnDoom3Vagary'
          Faces=Class'KFLv78.RTDSpawnDoom3VagaryPair'
          Faces=Class'KFLv78.RTDSpawnFleshClown'
          Faces=Class'KFLv78.RTDSpawnFleshPound'
          Faces=Class'KFLv78.RTDSpawnFleshPoundGroup'
          Faces=Class'KFLv78.RTDSpawnFleshPoundPair'
          Faces=Class'KFLv78.RTDSpawnGiantFleshPound'
          Faces=Class'KFLv78.RTDSpawnGiantSpecimenGang'
          Faces=Class'KFLv78.RTDSpawnGiantSpecimenGroup'
          Faces=Class'KFLv78.RTDSpawnGiantSpecimenPair'
          Faces=Class'KFLv78.RTDSpawnGoreallyfastHorde'
          Faces=Class'KFLv78.RTDSpawnGoreallyfastLots'
          Faces=Class'KFLv78.RTDSpawnGoreallyfastPack'
          Faces=Class'KFLv78.RTDSpawnGorefastHorde'
          Faces=Class'KFLv78.RTDSpawnGorefastLots'
          Faces=Class'KFLv78.RTDSpawnGorefastPack'
          Faces=Class'KFLv78.RTDSpawnHugBabyClotElfHorde'
          Faces=Class'KFLv78.RTDSpawnHugBabyClotElfLots'
          Faces=Class'KFLv78.RTDSpawnHugBabyClotElfPack'
          Faces=Class'KFLv78.RTDSpawnHugBabySirenGang'
          Faces=Class'KFLv78.RTDSpawnHugBabySirenGroup'
          Faces=Class'KFLv78.RTDSpawnHugClotHorde'
          Faces=Class'KFLv78.RTDSpawnHugClotLots'
          Faces=Class'KFLv78.RTDSpawnHugClotPack'
          Faces=Class'KFLv78.RTDSpawnHugGorefastLots'
          Faces=Class'KFLv78.RTDSpawnHugGorefastPack'
          Faces=Class'KFLv78.RTDSpawnHugKamikazeClotGang'
          Faces=Class'KFLv78.RTDSpawnHugKamikazeClotGroup'
          Faces=Class'KFLv78.RTDSpawnHuskGang'
          Faces=Class'KFLv78.RTDSpawnHuskGroup'
          Faces=Class'KFLv78.RTDSpawnHuskPack'
          Faces=Class'KFLv78.RTDSpawnJason'
          Faces=Class'KFLv78.RTDSpawnJasonGroup'
          Faces=Class'KFLv78.RTDSpawnJasonPair'
          Faces=Class'KFLv78.RTDSpawnKamikazeClotHorde'
          Faces=Class'KFLv78.RTDSpawnKamikazeClotPack'
          Faces=Class'KFLv78.RTDSpawnKamikazeClotLots'
          Faces=Class'KFLv78.RTDSpawnMeatPounder'
          Faces=Class'KFLv78.RTDSpawnMeatPounderPair'
          Faces=Class'KFLv78.RTDSpawnMetalClotHorde'
          Faces=Class'KFLv78.RTDSpawnMetalClotLots'
          Faces=Class'KFLv78.RTDSpawnMetalClotPack'
          Faces=Class'KFLv78.RTDSpawnMiniBoss'
          Faces=Class'KFLv78.RTDSpawnMiniBossPair'
          Faces=Class'KFLv78.RTDSpawnMrFreezeGang'
          Faces=Class'KFLv78.RTDSpawnMrFreezeGroup'
          Faces=Class'KFLv78.RTDSpawnMrFreezePack'
          Faces=Class'KFLv78.RTDSpawnNutgrabber'
          Faces=Class'KFLv78.RTDSpawnNutgrabberPair'
          Faces=Class'KFLv78.RTDSpawnPogoClauseHorde'
          Faces=Class'KFLv78.RTDSpawnPogoClauseLots'
          Faces=Class'KFLv78.RTDSpawnPunyGingerfastHorde'
          Faces=Class'KFLv78.RTDSpawnPunyGingerfastLots'
          Faces=Class'KFLv78.RTDSpawnPunyGingerfastPack'
          Faces=Class'KFLv78.RTDSpawnReaperBad'
          Faces=Class'KFLv78.RTDSpawnReaperGood'
          Faces=Class'KFLv78.RTDSpawnScrake'
          Faces=Class'KFLv78.RTDSpawnScrakeGroup'
          Faces=Class'KFLv78.RTDSpawnScrakePair'
          Faces=Class'KFLv78.RTDSpawnSirenGang'
          Faces=Class'KFLv78.RTDSpawnSirenGroup'
          Faces=Class'KFLv78.RTDSpawnSirenPack'
          Faces=Class'KFLv78.RTDSpawnSuicideJackGang'
          Faces=Class'KFLv78.RTDSpawnSuicideJackGroup'
          Faces=Class'KFLv78.RTDSpawnSuicideJackPack'
          Faces=Class'KFLv78.RTDSpawnSuperBloatGang'
          Faces=Class'KFLv78.RTDSpawnSuperBloatGroup'
          Faces=Class'KFLv78.RTDSpawnSuperBloatPack'
          Faces=Class'KFLv78.RTDSpawnTankFleshPound'
          Faces=Class'KFLv78.RTDSpawnTankScrake'
          Faces=Class'KFLv78.RTDSpawnTankScrakeGroup'
          Faces=Class'KFLv78.RTDSpawnTankScrakePair'
          Faces=Class'KFLv78.RTDSpawnUnholyCarolerGang'
          Faces=Class'KFLv78.RTDSpawnUnholyCarolerGroup'
          Faces=Class'KFLv78.RTDSpawnUnholyCarolerPack'
          Faces=Class'KFLv78.RTDSpawnZedSoldier'
          Faces=Class'KFLv78.RTDSpawnZedSoldierGang'
          Faces=Class'KFLv78.RTDSpawnZedSoldierGroup'
          Faces=Class'KFLv78.RTDSpawnZedSoldierPair'
          Faces=Class'KFLv78.RTDStarman'
          Faces=Class'KFLv78.RTDSuitcase'
          Faces=Class'KFLv78.RTDSuperSpeed'
          Faces=Class'KFLv78.RTDTakeAllMoney'
          Faces=Class'KFLv78.RTDTakeMoney'
          Faces=Class'KFLv78.RTDWinDoomSentry'
          Faces=Class'KFLv78.RTDWinHolyHandGrenade'
          Faces=Class'KFLv78.RTDWinMedicSentryBot'
          Faces=Class'KFLv78.RTDWinMegasphere'
          Faces=Class'KFLv78.RTDWinPortalTurret'
          Faces=Class'KFLv78.RTDWinSoulsphere'
          Faces=Class'KFLv78.RTDWinUnholyHandGrenade'
          Faces=Class'KFLv78.RTDWinUSCMSentry'
          Faces=Class'KFLv78.RTDWinVest'
          Faces=Class'KFLv78.RTDWinVestToAll'
          Categories=(id=0,Chance=6.000000,RefName="Excellen t",Faces=)
          Categories=(id=0,Chance=14.000000,RefName="Very Good",Faces=)
          Categories=(id=0,Chance=30.000000,RefName="Good",F aces=)
          Categories=(id=0,Chance=15.000000,RefName="Neutral ",Faces=)
          Categories=(id=0,Chance=23.000000,RefName="Bad",Fa ces=)
          Categories=(id=0,Chance=6.000000,RefName="Very Bad",Faces=)
          Categories=(id=0,Chance=3.000000,RefName="Terrible ",Faces=)
          Categories=(id=0,Chance=3.000000,RefName="Very Good (Global)",Faces=)
          Categories=(id=0,Chance=6.000000,RefName="Good (Global)",Faces=)
          Categories=(id=0,Chance=3.000000,RefName="Bad (Global)",Faces=)
          Categories=(id=0,Chance=1.500000,RefName="Very Bad (Global)",Faces=)
          What...? I don't get this part either...

          Also, the problem is I dunno anything about which mutators to put etc, I put only the thing which started with [}{] KFL something, and it still didn't work.

          Effects: it doesn't load any perks, no new weapons, no new monsters. Help

          Comment


          • #6
            Very nice. where would i locate PlayerSounds.uax

            Warning: Failed to load 'PlayerSounds.uax': Can't find file 'PlayerSounds.uax'
            Warning: Failed loading package: Can't find file 'PlayerSounds.uax'
            Log: Failed loading package: Can't find file 'PlayerSounds.uax'
            Last edited by Missbot; 06-03-2012, 07:45 AM.
            [IMG]http://i213.photobucket.com/albums/cc74/jkeee/BlodUS.gif[/IMG]
            [URL="http://www.badoldtimers.com/index.html"]Bad Old Timers Gang[/URL] [URL="http://www.xfire.com/video/55a308/"]Hardcore Training[/URL]

            Comment


            • #7
              Originally posted by Missbot View Post
              Very nice. where would i locate PlayerSounds.uax

              Warning: Failed to load 'PlayerSounds.uax': Can't find file 'PlayerSounds.uax'
              Warning: Failed loading package: Can't find file 'PlayerSounds.uax'
              Log: Failed loading package: Can't find file 'PlayerSounds.uax'
              I think you can ignore that warning. Its a zed controller thing, doesnt really effect the mut.
              [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

              Comment


              • #8
                So Demon does this mean the KFL custom server is closing? its really nice of you to release everything great job on the codes KFL

                Comment


                • #9
                  @lVlal2ll3ol2o
                  I have added a description now, thanks to candlejack

                  @BenioX
                  I have updated the instructions on my first post, please look at it and try again

                  @Missbot
                  Like Hemi said, ignore that one

                  @dangercake
                  We will still be running the server, but i have given up modding for KF
                  [}{] KFL's Custom 18 Slot Australian Server (Modded)
                  [url=http://www.gametracker.com/server_info/119.252.190.200:7707/][img]http://cache.www.gametracker.com/server_info/119.252.190.200:7707/b_560_95_1.png[/img][/url]

                  Comment


                  • #10
                    KFL had lots of maps, *KFL maps are basically modified Maps which have more Zombie volumes and are glitch free. In favor of Demon I'll post these maps for you guys to use.

                    Comment


                    • #11
                      A release of KFL stuff huh? Nice Can't wait to get a chance to find out just what we've got going on here
                      How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

                      Pro-Tip:
                      DON'T DIE

                      Comment


                      • #12
                        Okaaay...
                        Copy all of the folders except KFLv78 and paste in your Killing Floor directory, which by default is located in C:Program Files\Steam\Steamapps\Common\KillingFloor then when prompted to overwrite existing files, click yes to all.
                        So, what to do with the KFLv78 folder!? Where to paste? I don't get one bit of it...

                        Also, which mutators to put on etc? This was a bit confusing...
                        Last edited by BenioX; 06-03-2012, 02:48 PM.

                        Comment


                        • #13
                          Originally posted by BenioX View Post
                          Okaaay...
                          So, what to do with the KFLv78 folder!? Where to paste? I don't get one bit of it...

                          Also, which mutators to put on etc? This was a bit confusing...
                          The KFLv78 is the source code, you won't have to worry about that one. With this mutator you won't be able to activate it like normal in solo mode because it has it's own gametype.

                          You have to open up console and paste this:

                          open KF-BioticsLab?game=KFLv78.KFLGameType?Mutator=KFLv78.ServerPerksMut,KFLv78.KFLMut,
                          KFLv78.MutRTD,KFLv78.MutChatter


                          You can change the map to whatever you like, but that's just an example.
                          [}{] KFL's Custom 18 Slot Australian Server (Modded)
                          [url=http://www.gametracker.com/server_info/119.252.190.200:7707/][img]http://cache.www.gametracker.com/server_info/119.252.190.200:7707/b_560_95_1.png[/img][/url]

                          Comment


                          • #14
                            Originally posted by Demon_333 View Post
                            T
                            You have to open up console and paste this:

                            open KF-BioticsLab?game=KFLv78.KFLGameType?Mutator=KFLv78.ServerPerksMut,KFLv78.KFLMut,
                            KFLv78.MutRTD,KFLv78.MutChatter


                            You can change the map to whatever you like, but that's just an example.
                            I did that and it still doesn't work - there were no new weapons, monsters etc...

                            Comment


                            • #15
                              Missing file

                              I think becouse of 2009DoomMonstersTex.
                              I did try to use 2009DoomMonstersTex from Doom III, But didn
                              Attached Files

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