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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
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  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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[Mutator] Trader Manager

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  • [Mutator] Trader Manager

    Trader Manager

    Just a small something I've been working on the past few days. I've been contemplating the large number of (sometimes not so unique) weapons that we have in the trader, and decided it would be good to have a way to put a limit on which items are available, either on a game basis or a per-map basis. Since it doesn't allow for any kind of exploit, I'm hoping to have it whitelisted.

    Note that you cannot add new weapons via this mutator/actor, since that would be exploitable when the mutator/actor gets whitelisted. It's just a safe, (hopefully to be) whitelisted way of removing some unwanted weapons from the trader, either for the purpose of a particular map or a whole game.

    Features
    • Give your map a specific, limited selection of weapons.
    • Give your server (or game) a specific, limited selection of weapons.
    • Either choose which weapons to disable, or choose which are enabled.

    Usage

    If you want to limit the available trader weapons on your map, simply add the TraderManagerActor actor and adjust its properties accordingly.

    If you want to limit the available trader items on your server (or in your single player game regardless of the map), use the included mutator and either adjust its settings in the INI or the mutator config page.

    Download

    Download it here.

    -
    Attached Files
    Last edited by Benjamin; 04-05-2012, 01:46 AM.

  • #2
    Brilliant! Thank you Benjamin

    Comment


    • #3
      This is brilliant! I can see this being great for challenges when you could say "only allowed to use ranged weapons" or something. Top notch

      www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
      >> My Custom Content Archive <<

      Comment


      • #4
        Ho, good idea but you can still modify level trader inventory in map by adding into level KFLevelRules actor (Info > ReplicationInfo), but don't forget to set in it's properties bNoDelete = true for it to work in multiplayer.
        Originally posted by HuNteR-
        Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

        Comment


        • #5
          Originally posted by Marco View Post
          Ho, good idea but you can still modify level trader inventory in map by adding into level KFLevelRules actor (Info > ReplicationInfo), but don't forget to set in it's properties bNoDelete = true for it to work in multiplayer.
          This is designed to work a little differently. Its main purpose, and the reason I designed it, is to allow the map creator/mutator user to disable selected weapons, rather than providing a list of weapons to use.

          (Also, the primary feature here is the mutator )

          Comment


          • #6
            Originally posted by Benjamin View Post
            This is designed to work a little differently. Its main purpose, and the reason I designed it, is to allow the map creator/mutator user to disable selected weapons, rather than providing a list of weapons to use.
            Well that is exactly what you do with the KFLevelRules, remove/add weapons from trader list. What's the difference?
            Originally posted by HuNteR-
            Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

            Comment


            • #7
              Originally posted by Marco View Post
              Well that is exactly what you do with the KFLevelRules, remove/add weapons from trader list. What's the difference?
              Future-proofing.

              Comment


              • #8
                Come on ladies no more fussing about on each other

                www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                >> My Custom Content Archive <<

                Comment


                • #9
                  Submit an updated version?

                  Comment


                  • #10
                    hey! can somebody write example for tommy gun for example? is this correct?

                    kfmod.thompsonSMG

                    Comment


                    • #11
                      None examples for this? ._.

                      Comment


                      • #12
                        Not working KF crash

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