If you need a coder, im up for it!Glad to hear your thoughts, everybody ^_^ Guess this means I'll have to keep you all updated on these meatgrinding monstrosities =D
Upvote
0
If you need a coder, im up for it!Glad to hear your thoughts, everybody ^_^ Guess this means I'll have to keep you all updated on these meatgrinding monstrosities =D
Thanks for the offer, however I'm gonna take a stab at it myself first to see what I've gotten myself into. If I hit a wall I'll bring it upIf you need a coder, im up for it!
I'd personally say if you know the problem, do it as soon as just to get it out of the way and wont waste more time on it later as you may hit a "wall" where you have to redo stuff cause you thought you'd leave it.Now, those are definitely in need of some tweaking. I ask this next question of those who have experience with this sort of thing. Would it be better to work on model/texture problems now or can it be managed later on?
I'd personally say if you know the problem, do it as soon as just to get it out of the way and wont waste more time on it later as you may hit a "wall" where you have to redo stuff cause you thought you'd leave it.
Is it just me or you don't have arms when using those? It will be fixed right?Update:
Spoiler!
The hands are inside I guess so why would hands be needed? If you're talking about having the player's arms show, that I can maybe agree with.Is it just me or you don't have hands when using those? It will be fixed right?
Oops yes, sorry, my mistake I meant armsThe hands are inside I guess so why would hands be needed? If you're talking about having the player's arms show, that I can maybe agree with.
Oh that's awesome! I was affraid we use floating FP hands using power of willIt does have arms, although that pic didn't capture them. I think you see them in only one of the animations so far, but they do exist
Spoiler!
And before anyone asks, yes the arms change their texture based upon what character you're using, too
class MutHammer extends Mutator;
function ModifyPlayer(Pawn Player)
{
Super.ModifyPlayer(Player);
Player.GiveWeapon("WhiskyHammer.WHammer");
}
defaultproperties
{
bAddToServerPackages=True
GroupName="KF-MutHammer"
FriendlyName="Whisky Sledge Hammer Mutator"
Description="You start the game with a Sledge Hammer."
}
Heck if you didn't ask, I was going to. You wasn't that impatient to be honest but this is one project I am wanting to try out lol.Glad to hear you didn't abandon this!
Sorry for my impatience